Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE) 2013
DOI: 10.1109/tale.2013.6654524
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Game based learning vs. gamification from the higher education students' perspective

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Cited by 30 publications
(12 citation statements)
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“…So, there arises a need to let the students learn in their own ways, rather than focusing on the exams without understanding the subject matters. In order to give opportunities to the students to learn by experience, the researchers have been persuaded to create virtual learning environments [7].…”
Section: Introductionmentioning
confidence: 99%
“…So, there arises a need to let the students learn in their own ways, rather than focusing on the exams without understanding the subject matters. In order to give opportunities to the students to learn by experience, the researchers have been persuaded to create virtual learning environments [7].…”
Section: Introductionmentioning
confidence: 99%
“…For example, student level 4 is answering the lecturer's question, the he will get 4 assignment points and also level up to level 5, which give him +3 to his assignment point according to the leveling bonus. (6). In each session of the course, there will be several opportunities for the students to get some points.…”
Section: Applying Gamification Elementsmentioning
confidence: 99%
“…There are already several researches related to this work before, with various results. Jayasinghe & Dharmaratne [6] who analyzed game based learning and gamification in higher education, conclude that students who use gamified learning materials, will automatically follow the learning process of Bloom Taxonomy. Dominquez, et.al.…”
Section: Introductionmentioning
confidence: 99%
“…A comparison between a game-based learning and a gamification technique was done by Jayasinghe and Dharmaratne [50] to determine which let students understand theories without any unnecessary decoration. Results showed that the students who have studied using the gamified components have obtained higher marks, more understanding of the theories and code than students who have studied using gaming component.…”
Section: Related Workmentioning
confidence: 99%