2022
DOI: 10.1016/j.nepr.2022.103375
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Game-based learning in undergraduate nursing education: A systematic review of mixed-method studies

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Cited by 27 publications
(23 citation statements)
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References 58 publications
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“…8,9 Well-designed SG can support learning that is situational, problem-based and provides context for collaborative, interactive decision-making. 7,8 The principles of SG align well with the core competencies of IPE, specifically IP communication and teams/teamwork. In addition, SG can be an opportunity for early learners to socialize and introduce foundational principles of IP collaborative practice.…”
Section: Nurse Educatormentioning
confidence: 81%
See 1 more Smart Citation
“…8,9 Well-designed SG can support learning that is situational, problem-based and provides context for collaborative, interactive decision-making. 7,8 The principles of SG align well with the core competencies of IPE, specifically IP communication and teams/teamwork. In addition, SG can be an opportunity for early learners to socialize and introduce foundational principles of IP collaborative practice.…”
Section: Nurse Educatormentioning
confidence: 81%
“…Serious games (SG) or educational games are tools that use game principles for instructional purposes. 7 These game principles facilitate students' learning through integration of information in competitive, active environments that reinforce critical thinking, problem-solving, collaboration, communication, and motivation. 8,9 Well-designed SG can support learning that is situational, problem-based and provides context for collaborative, interactive decision-making.…”
Section: Nurse Educatormentioning
confidence: 99%
“…In a systematic review by Ozdemir et al (2022), the results of the review of 46 articles showed that gamebased learning is used for many different subjects in nursing education. Simulation games are the most widely used type of game, and game-based learning facilitates the achievement of learning outcomes mainly in the cognitive domain (including knowledge, understanding, application, analysis, synthesis, and evaluation).…”
Section: Discussionmentioning
confidence: 99%
“…In the end, the researchers concluded that game-based learning is a helpful method to achieve learning results, mainly in the cognitive domain, with some positive and negative aspects. Further research should investigate the effects of games on emotional and behavioural learning outcomes and the use of games to evaluate learning outcomes [70].…”
Section: Discussionmentioning
confidence: 99%
“…Among these novel and appealing methods, game-based learning (GBL) is fast developing as an interesting and innovative teaching approach in the field of education currently (1). Over the recent years, mounting evidence suggests that GBL can improve engagement and stimulate the motivation of students to learn, as well as promote teaching outcomes (2)(3)(4)(5)(6)(7)(8).…”
Section: Introductionmentioning
confidence: 99%