INTED2019 Proceedings 2019
DOI: 10.21125/inted.2019.0182
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Game-Based Learning in Norwegian Classrooms: Perceived Challenges and the Potential of Digital Supplementary Resources to Facilitate the Use of Games as Teaching Tools

Abstract: Before you is the master thesis on "Game-based learning in Norwegian classrooms-Perceived challenges and the potential of digital supplementary resources to facilitate the use of games as teaching tools." The thesis was written to fulfil the graduation requirements of the Master's programme Multimedia and Educational Technology at the University of Agder, Norway. The research and writing were conducted from January to June 2018. The project was undertaken based on my interest in games and my experiences as a t… Show more

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“…According to Alotaibi et al [36] screen time and the possession of electrical devices influence the lack of physical exercise among children. It can be a struggle, but there is never a competition between digital and physical games if teachers make the best of both worlds to engage children by utilizing digital sources as a supportive tool in teaching traditional games [37,38]. As such, Santos et al [11] utilized mobile gaming applications to increase the knowledge and motivation of Filipinos to play real-life traditional games.…”
Section: 4mentioning
confidence: 99%
“…According to Alotaibi et al [36] screen time and the possession of electrical devices influence the lack of physical exercise among children. It can be a struggle, but there is never a competition between digital and physical games if teachers make the best of both worlds to engage children by utilizing digital sources as a supportive tool in teaching traditional games [37,38]. As such, Santos et al [11] utilized mobile gaming applications to increase the knowledge and motivation of Filipinos to play real-life traditional games.…”
Section: 4mentioning
confidence: 99%