2021
DOI: 10.1080/03080188.2021.1891684
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Game-based learning for engaging citizens in biopollution control

Abstract: Citizens are essential for safeguarding ecosystems from biopollutants, but raising the population's awareness of the problem through the communication of scientific discoveries about biological invasions is still a challenge. Here, we have assayed an interdisciplinary game-based method of recognizing the invasive pygmy mussel Xenosotrobus securis for volunteers of different age groups, we have measured their learning gain and engagement, and we have compared it with that obtained from conventional talk-lecture… Show more

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Cited by 3 publications
(1 citation statement)
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“…This teaching pedagogy can be executed in various forms such as card games, board games, video games, computer games, puzzle games, and role-playing games (Fidan & Tuncel, 2019;Kordaki, 2015;Luchi et al, 2019;Threekunprapa & Yasri, 2021). Various concepts in school biology have been developed to use games including card games as instructional tools (Sadler et al, 2013) including those related to cell biology (Seangdeang & Yasri, 2019), the reproductive system (Butsarakam & Yasri, 2019) and ecology (Miralles et al, 2021). To use game-based learning for promoting students' understanding of phylogenetic trees, Gibson and Cooper (2017) developed a card game sorting activity for high school and undergraduate biology courses, which involves the tree thinking concept in plant taxonomy and evolution.…”
Section: The Study Of Phylogenymentioning
confidence: 99%
“…This teaching pedagogy can be executed in various forms such as card games, board games, video games, computer games, puzzle games, and role-playing games (Fidan & Tuncel, 2019;Kordaki, 2015;Luchi et al, 2019;Threekunprapa & Yasri, 2021). Various concepts in school biology have been developed to use games including card games as instructional tools (Sadler et al, 2013) including those related to cell biology (Seangdeang & Yasri, 2019), the reproductive system (Butsarakam & Yasri, 2019) and ecology (Miralles et al, 2021). To use game-based learning for promoting students' understanding of phylogenetic trees, Gibson and Cooper (2017) developed a card game sorting activity for high school and undergraduate biology courses, which involves the tree thinking concept in plant taxonomy and evolution.…”
Section: The Study Of Phylogenymentioning
confidence: 99%