2013
DOI: 10.1371/journal.pone.0082328
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Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students

Abstract: BackgroundWhen compared with more traditional instructional methods, Game-based e-learning (GbEl) promises a higher motivation of learners by presenting contents in an interactive, rule-based and competitive way. Most recent systematic reviews and meta-analysis of studies on Game-based learning and GbEl in the medical professions have shown limited effects of these instructional methods.ObjectivesTo compare the effectiveness on the learning outcome of a Game-based e-learning (GbEl) instruction with a conventio… Show more

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Cited by 144 publications
(122 citation statements)
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“…Furthermore, the impact of game-based learning on learning performance has been observed by numerous researchers across diverse subjects, as reported above (Zacharia & Olympiou, 2011;Rutten et al, 2012;Beckem & Watkins, 2012;Boeker et al, 2013;Shin et al, 2015;Hou, 2015;Chen et al, 2015;Tao et al, 2015). For instance, Divjak and Tomić (2011) provide evidence that computer games impact mathematical learning, revealing the positive effect of games on student learning outcomes.…”
Section: Knowledge Acquisitionmentioning
confidence: 80%
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“…Furthermore, the impact of game-based learning on learning performance has been observed by numerous researchers across diverse subjects, as reported above (Zacharia & Olympiou, 2011;Rutten et al, 2012;Beckem & Watkins, 2012;Boeker et al, 2013;Shin et al, 2015;Hou, 2015;Chen et al, 2015;Tao et al, 2015). For instance, Divjak and Tomić (2011) provide evidence that computer games impact mathematical learning, revealing the positive effect of games on student learning outcomes.…”
Section: Knowledge Acquisitionmentioning
confidence: 80%
“…The studies include longitudinal surveys (e.g. Hainey, 2011) conducted for a specified number of years, whereas others are comparative studies (e.g., Boeker, 2013;Poikela, 2015).…”
Section: Procedures and Research Methodologiesmentioning
confidence: 99%
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“…According to the research results, Uro-Island has a high positive motivational impact on learning and used as an efective teaching method for self-instruction [23].…”
Section: Educational Games In Higher Educationmentioning
confidence: 99%
“…In nephrology, a game-based format has been used to teach management of transplant patients (43), phasecontrast microscopy of urine (44), and important concepts in nephrology (45). A resource for those interested in more information is the Journal of Medical Internet Research Serious Games (www.jmir.org), which is devoted to computer/web applications that incorporate elements of gaming to solve serious medical and health problems.…”
Section: Gamingmentioning
confidence: 99%