2022
DOI: 10.3390/s22030761
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Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial

Abstract: The objective of this exploratory randomized controlled trial (RCT) was to provide evidence for the feasibility and therapeutic value of a novel game-based dual-task balance exercise program in children with cerebral palsy (CP). Twenty children with CP were recruited and randomized into two groups: (a) the conventional balance training group (CG) and (b) the experimental group (XG), which received a game-based dual-task (DT) balance exercise program. Both groups received their respective therapy programs for 1… Show more

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Cited by 12 publications
(12 citation statements)
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References 51 publications
(73 reference statements)
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“…In their study, which was conducted on 20 children aged 4 to 8 years with CP, the results indicated a positive effect of the Game-Based Dual-Task Exercise Program online, which was conducted for 12 sessions (3 sessions per week) on motor performance. It was large for children and also balanced for children ( 12 ). In addition, Surana, BK., et al (2019) also found improvements in mobility in Lower-Extremity Intensive Functional Training (LIFT), which was performed as TR for 9 weeks (5 days per week, each two-hour session) on 24 children with CP.…”
Section: Discussionmentioning
confidence: 99%
“…In their study, which was conducted on 20 children aged 4 to 8 years with CP, the results indicated a positive effect of the Game-Based Dual-Task Exercise Program online, which was conducted for 12 sessions (3 sessions per week) on motor performance. It was large for children and also balanced for children ( 12 ). In addition, Surana, BK., et al (2019) also found improvements in mobility in Lower-Extremity Intensive Functional Training (LIFT), which was performed as TR for 9 weeks (5 days per week, each two-hour session) on 24 children with CP.…”
Section: Discussionmentioning
confidence: 99%
“…One article completely fulfilled the requirements of each criterion, was assessed as being of a high quality, and achieved 100% with a total score of 15 points, according to the quantified McMaster Guidelines criteria [29]. The remaining articles were assessed as being in the good-quality range; three articles analyzed achieved over 80% with total scores of 13 points [15,30,31], 12 articles achieved over 70% with total scores of between 11 [13,[32][33][34][35] and 12 points [14,28,[36][37][38][39][40], and one article achieved a total score of 10 points [41]. According to the quantified McMaster Guidelines criteria, eight of the selected articles did not meet the full total score in terms of the sample, intervention, and results.…”
Section: Methodological Quality Of Studiesmentioning
confidence: 99%
“…Regarding the level of evidence of interventions in games used in serious contexts, four articles at level I applied serious game interventions targeting body functions according to the ICF concept [15,29,31,40]. The remaining article of level I focused on body functions along with activities and participation [28].…”
Section: Interventionsmentioning
confidence: 99%
“…In addition, central nervous system damage can lead to secondary damage in children with CP. Physical spasm, myasthenia, muscle atrophy/weak muscle tone, skeletal deformity, and developmental coordination disorders can result in dysfunctions in movement and balance 10 . These secondary injuries can further restrict patients’ social participation and negatively impact their physical and mental health development, 11 thus impairing their quality of life 12 …”
mentioning
confidence: 99%
“…Physical spasm, myasthenia, muscle atrophy/weak muscle tone, skeletal deformity, and developmental coordination disorders can result in dysfunctions in movement and balance. 10 These secondary injuries can further restrict patients' social participation and negatively impact their physical and mental health development, 11 thus impairing their quality of life. 12 Different types of cerebral palsy can be identified depending on the predominant type of movement disorder.…”
mentioning
confidence: 99%