2012
DOI: 10.1016/j.compedu.2011.08.001
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Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context

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Cited by 133 publications
(129 citation statements)
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“…A randomassignment study found the intervention to be successful in improving students' conceptual understanding in mathematics (Booth et al, 2015). Comparison group and randomized controlled studies of innovative science curriculum units developed by RPPs have also shown promise for improving student learning on standardized tests (e.g., Geier et al, 2008) and researcher-designed measures (e.g., Barab et al, 2010;Penuel et al, in press). Other research has documented positive effects of interventions developed by partnerships on teaching and assessment practice (e.g., Yarnall et al, 2006) and on curriculum implementation (e.g., Fishman et al, 2003).…”
Section: What Are Rpps?mentioning
confidence: 99%
See 1 more Smart Citation
“…A randomassignment study found the intervention to be successful in improving students' conceptual understanding in mathematics (Booth et al, 2015). Comparison group and randomized controlled studies of innovative science curriculum units developed by RPPs have also shown promise for improving student learning on standardized tests (e.g., Geier et al, 2008) and researcher-designed measures (e.g., Barab et al, 2010;Penuel et al, in press). Other research has documented positive effects of interventions developed by partnerships on teaching and assessment practice (e.g., Yarnall et al, 2006) and on curriculum implementation (e.g., Fishman et al, 2003).…”
Section: What Are Rpps?mentioning
confidence: 99%
“…Research on the efficacy of interventions developed by RPPs in education also has, by and large, found promising impacts on student learning (e.g., Barab, Gresalfi, & Ingram-Goble, 2010;Booth et al, 2015;Fishman, Marx, Best, & Tal, 2003;Geier et al, 2008;Penuel et al, in press;Snow, Lawrence, & White, 2009;Yarnall, Shechtman, & Penuel, 2006). For example, Word Generation, an intervention developed as part of SERP that targets middle school students' academic language, has strong evidence of efficacy from a randomized controlled trial (Snow et al, 2009).…”
Section: What Are Rpps?mentioning
confidence: 99%
“…Continuing opportunities for student improvement, huge quantities of feedbacks, tasks too difficult for any one individual to solve alone, and environments that change in response to learners' actions may be offered by well-conceived educational games [20]. We can found in literature and in practice quite a lot of attempts for introducing gamification into b-learning and elearning ( [21], [22]), however research about this is still in its early stages [23].…”
Section: Gamification In Education and E-learningmentioning
confidence: 99%
“…Salen Tekinbas, 2014;Squire, 2010;Williams-Pierce, 2016). Digital game play has been found to support a range of learning practices and outcomes as afforded by ICT, from inquiry and motivation to assessment and achievement (Barab, Gresalfi, & Ingram-Goble, 2010;Fishman, Riconscente, Snider, Tsai, & Plass, 2014;Wouters & Oostendorp, 2013;Young et al, 2012).…”
Section: Introductionmentioning
confidence: 99%