2017
DOI: 10.1007/978-3-319-51732-2_16
|View full text |Cite
|
Sign up to set email alerts
|

Game Based Behavior Change Methods in Healthcare: The Case of Obesity

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2020
2020
2020
2020

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 40 publications
0
1
0
Order By: Relevance
“…There were 8 full-text studies excluded from the review which can be found in Table 3. Two studies were excluded due to focus on gamification design rather than the application of gamification (Amresh et al, 2017; Schulz et al, 2018). One study was excluded since it focused on perspectives of gamified elements rather than changes to fruit and vegetable intake (Nour et al, 2018).…”
Section: Resultsmentioning
confidence: 99%
“…There were 8 full-text studies excluded from the review which can be found in Table 3. Two studies were excluded due to focus on gamification design rather than the application of gamification (Amresh et al, 2017; Schulz et al, 2018). One study was excluded since it focused on perspectives of gamified elements rather than changes to fruit and vegetable intake (Nour et al, 2018).…”
Section: Resultsmentioning
confidence: 99%