2021
DOI: 10.25273/jta.v7i1.10310
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Game Based Assessment Untuk Pembelajaran Di Masa Pandemi: Kahoot!

Abstract: <p><strong><em>Abstract. </em></strong><em>Learning assessments at SMP Muhammadiyah 4 Sambi during this pandemic have not maximized the use of online learning assessment (online). Teachers have not been able to adapt to technology in the field of education, such as making learning media. The Student Creativity Program is expected to be able to maximize online learning assessments with learning assessment in the form of the Game application “Kahoot!” and can train teachers to… Show more

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