“…Regarding this last point about what type of VG use can be more effective, it can be explained by the different ways of playing or using these VG. Traditionally, it has been assumed that VG favor learning due to specific characteristics linked to their own design (Kors, et al, 2015;Mitgustsch & Alvarado, 2012;Smith & Just, 2017) such as the immediate feedback they provide to the player's actions, their playful character that favors motivation, by stimulating the dopaminergic reward system with its reinforcers (Aprea & Ifenthaler, 2021;Eseryer et al, 2014;Greenfield, 2014;Howard-Jones et al, 2011;Kim & Ifenthaler, 2019), the facility to embody oneself in the characters, which favors the cognitive or emotional empathy (Alhabash & Wise, 2012;Aprea & Ifenthaler, 2021;Bachen et al, 2016), or the enactive learning they promote, from the action itself and without the need for reflection on the actions (Pozo, 2017).…”