Proceedings of the 2020 Federated Conference on Computer Science and Information Systems 2020
DOI: 10.15439/2020f126
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Game AI Competitions: Motivation for the Imitation Game-Playing Competition

Maciej Świechowski

Abstract: Games have played crucial role in advancing research in Artificial Intelligence and tracking its progress. In this article, a new proposal for game AI competition is presented. The goal is to create computer players which can learn and mimic the behavior of particular human players given access to their game records. We motivate usefulness of such an approach in various aspects, e.g., new ways of understanding what constitutes the human-like AI or how well it fits into the existing game production workflows. T… Show more

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Cited by 11 publications
(7 citation statements)
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References 46 publications
(39 reference statements)
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“…The purpose of Game AI (...) is to support that experience." Thus, depending on a particular game, the goal of a good AI system might well involve being strong, predictable, erratic, friendly, hostile, and so on [29]. In other words, a good game AI testbed should support, at least, theoretically, various possible goals for AI-controlled characters.…”
Section: Strong Game Ai and Fun Game Aimentioning
confidence: 99%
“…The purpose of Game AI (...) is to support that experience." Thus, depending on a particular game, the goal of a good AI system might well involve being strong, predictable, erratic, friendly, hostile, and so on [29]. In other words, a good game AI testbed should support, at least, theoretically, various possible goals for AI-controlled characters.…”
Section: Strong Game Ai and Fun Game Aimentioning
confidence: 99%
“…those in medical field. Game studios extensively test the AI in their games to minimize the risk of players encountering unexpected or unnatural behavior in the shipped game [28].…”
Section: Explainability In Gamesmentioning
confidence: 99%
“…Many problems encountered in games reflect real-world problems, which made the game's uses much more impactful [5]. Based on such notions, research in games had branched into many sub-fields, encompassing many disciplines.…”
Section: Introductionmentioning
confidence: 99%