2020
DOI: 10.3390/info11030162
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Game Accessibility and Advocacy for Participation of the Japanese Disability Community

Abstract: In this paper we examine the recent situation of advocacy through game accessibility of video games for people with physical disabilities and its challenges in Japan. We conducted an email survey among the dominant gaming companies in Japan. We discovered that most gaming companies developing games for those with disabilities have actually attempted to provide some consideration to people with disabilities through setting additional special functions such as "easy mode" and "support for visual disabilities". O… Show more

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Cited by 6 publications
(4 citation statements)
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“…The code 'elderly' emerged as I encountered studies on accessibility of game technologies for the elderly. The word 'elderly' was used in said Beckett et al, 2016;Beeston et al, 2018;Bouaine et al, 2020;Brooks, 2017;Brown and Anderson, 2021;Cairns et al, 2019aCairns et al, , 2019bFortes et al, 2017;Garcia and de Almeida Neris, 2020;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Leite et al, 2019;Merritt, 2017;Thompson and Syrett, 2018;Tyagi et al, 2019;Westin et al, 2018;Dupire, 2016a, 2016b) 4 Studies (da Silva et al, 2018;Flores-Garzón et al, 2020;Mangiron, 2016;Shooster et al, 2017) 27 Studies (Andrade et al, 2018(Andrade et al, , 2019(Andrade et al, , 2020…”
Section: Game Technologies Across Disability Categoriesmentioning
confidence: 99%
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“…The code 'elderly' emerged as I encountered studies on accessibility of game technologies for the elderly. The word 'elderly' was used in said Beckett et al, 2016;Beeston et al, 2018;Bouaine et al, 2020;Brooks, 2017;Brown and Anderson, 2021;Cairns et al, 2019aCairns et al, , 2019bFortes et al, 2017;Garcia and de Almeida Neris, 2020;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Leite et al, 2019;Merritt, 2017;Thompson and Syrett, 2018;Tyagi et al, 2019;Westin et al, 2018;Dupire, 2016a, 2016b) 4 Studies (da Silva et al, 2018;Flores-Garzón et al, 2020;Mangiron, 2016;Shooster et al, 2017) 27 Studies (Andrade et al, 2018(Andrade et al, , 2019(Andrade et al, , 2020…”
Section: Game Technologies Across Disability Categoriesmentioning
confidence: 99%
“…Visual disabilities have consistently received academic research attention while auditory and mobility disabilities have significantly fluctuated in popularity. Amaro et al, 2016;Andrade et al, 2018Andrade et al, , 2019Andrade et al, , 2020Bar-El et al, 2018;Beckett et al, 2016;Brown and Anderson, 2021;Bulgarelli et al, 2018;Cairns et al, 2019b;Chakraborty et al, 2017;Compañ-Rosique et al, 2019;Escudeiro et al, 2017;Flores-Garzón et al, 2020;Fortes et al, 2017;Garcez et al, 2020;Gerling et al, 2020;Gonçalves et al, 2020;Grabski et al, 2016;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Khaliq and Torre, 2019;Leite et al, 2019;López et al, 2016;…”
Section: Table 1 (Continued)mentioning
confidence: 99%
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“…Accessibility refers to how software and ICT applications can be accessed by disabled people [2,4]. Accessibility is important for developers and organisations to improve the usability of ICT applications.…”
Section: Related Workmentioning
confidence: 99%