“…Many algorithms for repeated games have been developed over the last several decades, including reinforcement learning algorithms (e.g., Watkins & Dayan, 1992;Littman, 1994Littman, , 2001Bowling & Veloso, 2002;Greenwald & Hall, 2003;Crandall & Goodrich, 2011), opponent modeling algorithms (e.g., Fudenberg & Levine, 1998;Ganzfried & Sandholm, 2011), algorithms for computing desirable equilibria (e.g., Littman & Stone, 2005;Cote & Littman, 2008;Johanson, Bard, Lanctot, Gibson, & Bowling, 2012), and expert algorithms (e.g., Auer, Cesa-Bianchi, & Fischer, 2002;de Farias & Megiddo, 2004;Auer, Cesa-Bianchi, Freund, & Schapire, 1995). While sometimes successful, these algorithms typically have one or more of the following shortcomings which preclude their use.…”