2013
DOI: 10.1016/j.procs.2013.01.004
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GAIA: A CAD Environment for Model-Based Adaptation of Game-Playing Software Agents

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Cited by 10 publications
(4 citation statements)
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“…They claim that multi-agent systems are ideal to model service-based systems and then solve service adaptation problems. Also, Spencer Rugaber et al [44] used intelligent agents to create a model-based technique for self-adaptation in game-playing agents. Additionally, Ben Abdessalem and Frasson [45] used intelligent agents to adapt video games to players according to their cognitive and emotional states.…”
Section: Adaptative Systems and Intelligent Agentsmentioning
confidence: 99%
“…They claim that multi-agent systems are ideal to model service-based systems and then solve service adaptation problems. Also, Spencer Rugaber et al [44] used intelligent agents to create a model-based technique for self-adaptation in game-playing agents. Additionally, Ben Abdessalem and Frasson [45] used intelligent agents to adapt video games to players according to their cognitive and emotional states.…”
Section: Adaptative Systems and Intelligent Agentsmentioning
confidence: 99%
“…Using intelligent agents, they track in real-time the player's cognitive and emotional states, then adapt the video game's parameters according to these states. Furthermore, Spencer Rugaber et al [12] created a model-based technique for self-adaptation in game-playing agents using intelligent agents. Doctor et al [13] applied intelligent agents in the field of neuroscience.…”
Section: Intelligent Agents and Adaptationmentioning
confidence: 99%
“…software engineering, cognitive science, psychology). We also plan to compare M++ with other visual frameworks such as GAIA (Rugaber, Goel, & Martie, 2013) for usability and simplicity.…”
Section: A Metacognition Model For An Intelligent Tutoring Systemmentioning
confidence: 99%