Proceedings of 6th International Fuzzy Systems Conference
DOI: 10.1109/fuzzy.1997.619776
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Fuzzy Q-learning for a multi-player non-cooperative repeated game

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Cited by 14 publications
(6 citation statements)
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“…However, it is not usually a favorable strategy from a social-welfare point of view. To guarantee the social-welfare, the linear pricing scheme [15] is used in literature. In this scheme, the players are forced to pay a penalty proportional to the utilized resources.…”
Section: B Problem Definitionmentioning
confidence: 99%
“…However, it is not usually a favorable strategy from a social-welfare point of view. To guarantee the social-welfare, the linear pricing scheme [15] is used in literature. In this scheme, the players are forced to pay a penalty proportional to the utilized resources.…”
Section: B Problem Definitionmentioning
confidence: 99%
“…In this section, we briefly explain our market selection game formulated in [10]. Our market selection game is a non-cooperative repeated game with n agents and m markets (e.g., We assume that every agent has a single product to be sold in each round of our game.…”
Section: Problem Formulationmentioning
confidence: 99%
“…Evolution of game strategies was guided by the fitness value of each strategy evaluated through the execution of the IPD game. In this paper, we examine the evolution of game strategies for a market selection game, which was formulated in our former study [10] as a non-cooperative repeated game with many agents and several markets. An example of our market selection game is shown in Fig.…”
Section: Introductionmentioning
confidence: 99%
“…As shown in the following section. Besides, the power of SU should be adjusted to achieve spectrum sharing [25].…”
Section: T T T T T + =mentioning
confidence: 99%