2022
DOI: 10.1080/13569783.2022.2034496
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Future stories: co-designing virtual reality (VR) experiences with young people with a serious illness in hospital

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Cited by 4 publications
(2 citation statements)
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“…This verse ballad by Murray Lachlan Young has been produced as an illustrated book, a stage-play, an audio CD, and an interactive VR game for both tablet and HMD. Cocreation of bespoke immersive experience can furthermore be of great value in health care, for example, 360°films for people living with dementia (Abraham, 2020), computer-generated experiences for young people with a serious illness in hospital (Balfour et al, 2022), and live role-play to give people greater understanding of the experience of living with dementia (Berezina-Blackburn et al, 2018). Some participants in the present study highlighted that VR technology for immersive-360°theater is currently underutilized, and that it could be especially useful in creating a more sociable experience.…”
Section: Improving the Social Impact Of Immersive-360°theatermentioning
confidence: 99%
“…This verse ballad by Murray Lachlan Young has been produced as an illustrated book, a stage-play, an audio CD, and an interactive VR game for both tablet and HMD. Cocreation of bespoke immersive experience can furthermore be of great value in health care, for example, 360°films for people living with dementia (Abraham, 2020), computer-generated experiences for young people with a serious illness in hospital (Balfour et al, 2022), and live role-play to give people greater understanding of the experience of living with dementia (Berezina-Blackburn et al, 2018). Some participants in the present study highlighted that VR technology for immersive-360°theater is currently underutilized, and that it could be especially useful in creating a more sociable experience.…”
Section: Improving the Social Impact Of Immersive-360°theatermentioning
confidence: 99%
“…This verse ballad by Murray Lachlan Young has been produced as an illustrated book, a stage-play, an audio CD, and an interactive VR game for both tablet and HMD. Cocreation of bespoke immersive experience can furthermore be of great value in health care, for example 360° films for people living with dementia (Abraham, 2020), computer-generated experiences for young people with a serious illness in hospital (Balfour, 2022), and live role-play to give people greater understanding of the experience of living with dementia (Berezina-Blackburn, 2018). Some participants in the present study highlighted that VR technology for immersive-360° theatre is currently underutilised, and that it could be especially useful in creating a more sociable experience.…”
Section: A Novel Platform: Bespoke Immersive Experiencesmentioning
confidence: 99%