1997
DOI: 10.1145/271283.271301
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Future directions in visual display systems

Abstract: Visual displays have evolved in several parallel application areas including television, computer monitors, graphics monitors, portable displays, projection displays and most recently, immersive displays. Film, too, has matured as the highest resolution display medium available. One might mistakenly proclaim that today's visual displays produce an image quality which nearly matches that of our perception. The truth is that primitive cave petroglyphs viewed in fire-light far exceed the visual capacity of any mo… Show more

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Cited by 18 publications
(8 citation statements)
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“…It should also be noted that ergonomic and usability factors vary considerably between different devices, with issues such as display size, weight and adjustability of physical and visual settings all affecting the usability of a particular head-mounted display for any specific task (Bowman et al, 2002). Additionally, the large and encumbering size of CRT-based HMDs is also an identified obstacle towards their adoption (Lantz, 1997), as is the current high cost of HMDs that display both high resolution and a wide field of view. Indeed, the fact that HMDs afford the user the experience a high degree of visual immersion, yet in everyday life a user's field of 8 view is limited, has been shown to be an inhibitor in their popularity, rather than a contributing factor.…”
Section: Head Mounted Devicesmentioning
confidence: 99%
“…It should also be noted that ergonomic and usability factors vary considerably between different devices, with issues such as display size, weight and adjustability of physical and visual settings all affecting the usability of a particular head-mounted display for any specific task (Bowman et al, 2002). Additionally, the large and encumbering size of CRT-based HMDs is also an identified obstacle towards their adoption (Lantz, 1997), as is the current high cost of HMDs that display both high resolution and a wide field of view. Indeed, the fact that HMDs afford the user the experience a high degree of visual immersion, yet in everyday life a user's field of 8 view is limited, has been shown to be an inhibitor in their popularity, rather than a contributing factor.…”
Section: Head Mounted Devicesmentioning
confidence: 99%
“…Medium-scale displays provide multi-user collaboration [Traill 1997], and include rectilinear immersive displays [Cruz-Neira et al 1993], curved screen displays [Jo et al 2006], and multi-channel "mega walls" [Li 2004], all accommodating a small number of collaborative users. Largescale immersive displays employ wide field-of-view screens such as domes to provide a high sense of immersion for a dozen up to many hundreds of viewers -essentially, VR for a mass audience [Lantz 1997]. Wrap-around cylindrical or dome screens are preferred over rectilinear immersive screens in cinematic applications as they provide a more seamless _____________________ *e-mail: ed@visualbandwidth.com appearance over a greater range of viewing angles and conditions [Lantz 1998].…”
Section: Introduction To Digital Domesmentioning
confidence: 99%
“…Tradicionalmente os sistemas de realidade virtual usam projetores conectados ao sistema computacional, gerando imagens projetadas em telas de grandes dimensões, visando cobrir maior área possível do campo de visão de seus usuários (Lantz, 1997).…”
Section: Sistemas De Projeçãounclassified
“…Por não possuírem excentricidades (bordas e quinas) permitem maior sensação de imersão (Lantz, 1997).…”
Section: Telas Cilíndricasunclassified
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