“…It can support companies to change behaviours, increase and sustain employee engagement and productivity (Webb, 2013), (Pickard, 2015). Furthermore, the active use of gamification for the improvement of business processes results in amplified workers' positive psychology, and strengthens positive emotions, engagement, relationships, the sense of meaning, as well as accomplishment (Uskov and Sekar, 2015). Thus, we were inspired to build, in the course of the project, a gamification application that receives input from the IoT-enabled platform and provides real-time recommendations to employees in three participating pilot sites, motivating and educating them to adopt a more green behavior.…”