Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems 2019
DOI: 10.1145/3304113.3326112
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Fusion confusion

Abstract: Virtual Reality (VR) is attracting the attention of application developers for purposes beyond entertainment including serious games, health, education and training. By including 3D audio the overall VR quality of experience (QoE) will be enhanced through greater immersion. Better understanding the perception of spatial audio localisation in audio-visual immersion is needed especially in streaming applications where bandwidth is limited and compression is required. This paper explores the impact of audio-visua… Show more

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Cited by 8 publications
(2 citation statements)
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“…Another limitation is the use of monophonic or stereophonic playback (using one or two audio channels) through speakers or headphones, which makes it difficult to mimic true ambient sound as it is easier to localize the origin of the signal, whereas in a noisy environment, the disruptive signals that confuse a listener can be projected from any direction (Snow, 1953;Yao et al, 2020). This is addressed in another study, where a McGurk-style experiment was realized using ambisonic playback, meaning audio was played back through multiple channels to simulate sounds coming from all directions (Siddig, Ragano, Jahromi & Hines, 2019); however, like much of the work on the McGurk effect, the ambisonic study was done in English. Thus, future research could explore the McGurk effect using ambisonic sound in more phonologically and tonally diverse languages.…”
Section: Discussionmentioning
confidence: 99%
“…Another limitation is the use of monophonic or stereophonic playback (using one or two audio channels) through speakers or headphones, which makes it difficult to mimic true ambient sound as it is easier to localize the origin of the signal, whereas in a noisy environment, the disruptive signals that confuse a listener can be projected from any direction (Snow, 1953;Yao et al, 2020). This is addressed in another study, where a McGurk-style experiment was realized using ambisonic playback, meaning audio was played back through multiple channels to simulate sounds coming from all directions (Siddig, Ragano, Jahromi & Hines, 2019); however, like much of the work on the McGurk effect, the ambisonic study was done in English. Thus, future research could explore the McGurk effect using ambisonic sound in more phonologically and tonally diverse languages.…”
Section: Discussionmentioning
confidence: 99%
“…Although these dialogue systems have shown their effectiveness in achieving their goals, they all heavily rely on design templates. Conversational agents for interviews have been experimented with for law enforcement [25], healthcare [26], job application [27], and psychology [28], among which most are proof of concept. A few interview bots have been developed on commercial platforms such as Google Dialogflow and IBM Watson Assistant, with the limitation of pre-scripted interviews; thus, they cannot proactively follow up on the user content.…”
Section: Related Workmentioning
confidence: 99%