2019
DOI: 10.7203/realia.22.14113
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Fundamentos de diseño de un entorno tecnológico para el estudio de las habilidades en resolución de problemas en primeras edades escolares

Abstract: In this paper we present the fundamentals of software design capable of monitoring and recording data related to the management of mathematical problem solving processes. The software allows a systematic collection of the variables of the resolution process from which it is possible to obtain different student learning analytics. By not focusing exclusively on the final outcome of the resolution process, it is possible to identify cognitive tendencies of the students. In this manuscript we describe the charact… Show more

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Cited by 5 publications
(10 citation statements)
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References 23 publications
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“…Bee-bot has been revealed to enhance CT for the 3rd grade students through map-reading tasks, in line with previous studies conducted with this floor robot (Diago et al, 2018b(Diago et al, , 2019Sabena, 2017). Nevertheless, the use of the tangible programming environment consisting of the card-box system together with Bee-bot could be the plausible explanation for the results obtained.…”
Section: Discussionsupporting
confidence: 88%
See 1 more Smart Citation
“…Bee-bot has been revealed to enhance CT for the 3rd grade students through map-reading tasks, in line with previous studies conducted with this floor robot (Diago et al, 2018b(Diago et al, , 2019Sabena, 2017). Nevertheless, the use of the tangible programming environment consisting of the card-box system together with Bee-bot could be the plausible explanation for the results obtained.…”
Section: Discussionsupporting
confidence: 88%
“…Bee-bot, and afterwards checking the movements based on their 16 choices by tracking the robot's movement path, offers a suitable 17 context for stimulating and developing heuristic strategies and 18 control processes, which are considered the basis of problem 19 solving (Diago et al, 2018b(Diago et al, , 2019Sabena, 2017). 20…”
Section: Tangible Programmingmentioning
confidence: 99%
“…The term “Performance Analytics” includes data on the child’s performance and the countable product of their learning. Some examples are completion time, achievement or otherwise (1 or 0) of the assignment, speed of task resolution, the number of attempts or failures and the level of complexity of the problem‐solving process (Diago, González‐Calero & Arnau, 2019; Kosmas, Ioannou & Zaphiris, 2019; Sharma, Papamitsiou & Giannakos, 2019). Moreover, the study by Roberts, Chung and Parks (2016) measures “accuracy” as the ratio between correct and incorrect answers, and each game is evaluated according to a proficiency level.…”
Section: Resultsmentioning
confidence: 99%
“…(Melero et al, 2015) How was the activity? A visualization support for a case of location-based learning design (Sancho et al, 2016) Contextualizing learning analytics for secondary schools at micro level (Michos et al, 2018) Teacher-led inquiry in technology-supported school communities (Rodríguez et al, 2018) Diseño de un estudio exploratorio para la aplicación de técnicas de analíticas de aprendizaje en la enseñanza de las fracciones en 5º curso de Educación Primaria (Amo-Filvà et al, 2019) Clickstream for learning analytics to assess students' behavior with Scratch (Diago et al, 2019) Fundamentos de diseño de un entorno tecnológico para el estudio de las habilidades en resolución de problemas en primeras edades escolares To answer and deepen this question (RQ1), an analysis of the results of the selected studies has been presented. The following text summarizes the abstract, objectives and main results of each selected work.…”
Section: Resultsmentioning
confidence: 99%