2023
DOI: 10.1287/isre.2022.1147
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Fun Shopping: A Randomized Field Experiment on Gamification

Abstract: Spotlight Gamification is an emerging digital strategy to engage users across different business domains. Gamification, defined as using game-design elements in nongaming contexts, shows great potential across domains such as education, business, and health. The significance of gamification is highlighted by a $7.17 billion global market in 2019 and is projected to reach more than $40 billion by 2024. This study examines two popular badges and leaderboards that utilize self-determination and social-comparison… Show more

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Cited by 8 publications
(2 citation statements)
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“…Additionally, market fragmentation challenges global competitiveness assessments (Wibowo et al, 2022); creativity must thus inform marketing strategy (Nawanir et al, 2013). One solution resides in gamification, which heightens engagement and accessibility by applying game elements outside their conventional domain (Ho et al, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…Additionally, market fragmentation challenges global competitiveness assessments (Wibowo et al, 2022); creativity must thus inform marketing strategy (Nawanir et al, 2013). One solution resides in gamification, which heightens engagement and accessibility by applying game elements outside their conventional domain (Ho et al, 2023).…”
Section: Introductionmentioning
confidence: 99%
“…Notably, hedonic shopping thrives on exploration and novelty (Arnold & Reynolds, 2003). Gamified shopping experiences typically incorporate elements of surprise and discovery, thereby encouraging customers to explore new products or interact with the brand in innovative ways (Ho et al, 2022;Xu et al, 2020). This sense of novelty and exploration is congruent with the hedonistic pursuit of pleasure and excitement.…”
Section: Introductionmentioning
confidence: 99%