2015
DOI: 10.4101/jvwr.v8i1.7122
|View full text |Cite
|
Sign up to set email alerts
|

From Voxel Vistas: Place-Making in Minecraft

Abstract: The concept of place informs much of human meaning-making in both space and time. This paper seeks to bridge gaps between the literature on place and research on video games and virtual worlds by finding points of intersection between each field. I analyze the immensely successful independentlydeveloped video game Minecraft through my own experience and an analysis of gameplay videos uploaded to YouTube. The game serves as an ideal framework within which to study place-making due to three core qualities that i… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
11
0

Year Published

2015
2015
2023
2023

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 14 publications
(11 citation statements)
references
References 31 publications
0
11
0
Order By: Relevance
“…Conflict is referred to the playfulness aspect that lies at the heart of the play. Siitonen (2009) refers conflict to as something that turns a simple challenge into something much more engaging (Quiring, 2015). For instances such as being able to climb up a high ladder into something more difficult like unlocking a malfunctioned door.…”
Section: Figure 5: In-game Footage Of the Transition Of Virtual Rooms To Enter Into Another Room In The Spaceshipmentioning
confidence: 99%
“…Conflict is referred to the playfulness aspect that lies at the heart of the play. Siitonen (2009) refers conflict to as something that turns a simple challenge into something much more engaging (Quiring, 2015). For instances such as being able to climb up a high ladder into something more difficult like unlocking a malfunctioned door.…”
Section: Figure 5: In-game Footage Of the Transition Of Virtual Rooms To Enter Into Another Room In The Spaceshipmentioning
confidence: 99%
“…Via the planetminecraft community, users are provided with a wide range of cities, places and buildings. In his review of Minecraft, (Quiring 2015) notes that for the Minecraft users the digital places are real and meaningful, both within and beyond the virtual space.…”
Section: Virtualising Jupiter Artlandmentioning
confidence: 99%
“…So size is not a determinant property of virtual worlds. Qvortrup[p.28] states that virtual (3D) space has the general property of being “geometrically finite, that is, it makes up a bounded, delimited world,” but current computer systems are capable of simulating theoretically infinitely large virtual worlds, for example, in Minecraft . The implementation of a VE largely dictates how freely a player can move through VS.…”
Section: Grounded Theorymentioning
confidence: 99%
“…Qvortrup 23[p.28] states that virtual (3D) space has the general property of being "geometrically finite, that is, it makes up a bounded, delimited world," but current computer systems are capable of simulating theoretically infinitely large virtual worlds, for example, in Minecraft. 35 The implementation of a VE largely dictates how freely a player can move through VS. The existence of teleporters invalidates the size metric further and does not differentiate between a world or multiple worlds.…”
Section: Sizementioning
confidence: 99%