2017
DOI: 10.1016/j.jbusres.2016.12.030
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From value chains to technological platforms: The effects of crowdfunding in the digital game industry

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Cited by 92 publications
(51 citation statements)
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“…It is common to Rovio and King that creating an autonomous platform was necessary for them to engage in co-creation processes through open innovation platforms (Calia, Guerrini, & Moura, 2007;Chesbrough, 2007;Füller, Hutter, & Faullant, 2011). Using the BMI theory lenses, the observed need for product extensions entails a change in the governance element, because it hints at a new way to conceive the relationships between the focal firm and the network of stakeholders, where the community and platform-based network governance prevails over the arm's length market system of transactions (Nucciarelli et al, 2017). By doing so, Rovio and King manage to balance business-related goals with the creativity imperatives of the game developers, as well as extending the product life-cycle, so that they could become "enough big not to fail", thus sustaining a virtuous cycle of activities configuration (Casadesus-Masanell & Ricart, 2010).…”
Section: Discussionmentioning
confidence: 99%
“…It is common to Rovio and King that creating an autonomous platform was necessary for them to engage in co-creation processes through open innovation platforms (Calia, Guerrini, & Moura, 2007;Chesbrough, 2007;Füller, Hutter, & Faullant, 2011). Using the BMI theory lenses, the observed need for product extensions entails a change in the governance element, because it hints at a new way to conceive the relationships between the focal firm and the network of stakeholders, where the community and platform-based network governance prevails over the arm's length market system of transactions (Nucciarelli et al, 2017). By doing so, Rovio and King manage to balance business-related goals with the creativity imperatives of the game developers, as well as extending the product life-cycle, so that they could become "enough big not to fail", thus sustaining a virtuous cycle of activities configuration (Casadesus-Masanell & Ricart, 2010).…”
Section: Discussionmentioning
confidence: 99%
“…In addition to these two terms, aspects related to T-models can be found in the sharing economy (Breidbach and Brodie, 2017;Hamari et al, 2016;Roh, 2016). Other research has focused on context-specific platforms, such as platforms for crowdsourcing (e.g., Kohler, 2015;Nucciarelli et al, 2017;Tung and Jordann, 2017), education (Anderson and Van Wijk, 2010) and health care (Solaimani et al, 2015).…”
Section: New Types Of Business Modelsmentioning
confidence: 99%
“…Thus, it can help entrepreneurs test their ideas with the support of the public, with whom they get into a direct relationship (Hossain & Oparaocha, 2017). In addition, the crowdfunding campaign can be an opportunity to test the idea or project before its launch, such feedback often leading to the improvement of the final product; the resulting network can also contribute with capital, technology, market knowledge and useful interaction (Nucciarelli et al, 2017). Crowdfunding implies a double switching behaviour: first, entrepreneurs move from traditional banking financing towards crowdfunding for reasons like speed, flexibility, simplicity, process transparency; second, the community diversifies investment options being motivated by a reward or the expected gains (Maier, 2016).…”
Section: Literature Reviewmentioning
confidence: 99%