Proceedings of the 11th Conference on Advances in Computer Entertainment Technology 2014
DOI: 10.1145/2663806.2663843
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From the lab to the world

Abstract: This paper describes the design and evaluation of a new feature included on a second screen application for realtime interaction during live sports TV broadcasts. This feature allows remote users to bet if a goal is about to happen during a soccer match, increasing their interest, engagement and excitement towards the broadcasted event.To achieve these objectives, we used an eyes-free interaction method so users would not need to constantly shift their attention from the TV screen to the mobile device every ti… Show more

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Cited by 13 publications
(4 citation statements)
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“…Many viewers report that their enjoyment is greater when watching is shared (Wilson & Weiss, 1993). Moreover, studies that examined dedicated applications that accompany watching live broadcasts (including elements for expression of feelings, nonverbal opinions, games, votes, and gambling related to the game) attest to their positive contribution to the viewing experience of the broadcast games (e.g., Centieiro, Cardoso, Romão, & Dias, 2014; Centieiro, Romão & Dias, 2014; Sahami Shirazi et al, 2011).…”
Section: Discussionmentioning
confidence: 99%
“…Many viewers report that their enjoyment is greater when watching is shared (Wilson & Weiss, 1993). Moreover, studies that examined dedicated applications that accompany watching live broadcasts (including elements for expression of feelings, nonverbal opinions, games, votes, and gambling related to the game) attest to their positive contribution to the viewing experience of the broadcast games (e.g., Centieiro, Cardoso, Romão, & Dias, 2014; Centieiro, Romão & Dias, 2014; Sahami Shirazi et al, 2011).…”
Section: Discussionmentioning
confidence: 99%
“…These numbers are even higher in newly industrialised countries such as India, China, Turkey, and Indonesia (SportBusiness Group, 2014). An illustration of this alliance is “eyes-free” technology, which allows watching sport and betting on a second screen device without looking away from television or computer-based streaming (Centieiro, Romão, & Dias, 2014). When bookmakers’ advertising and marketing materials accentuate their online platform’s responsiveness, intuitiveness, and speed (Lopez-Gonzalez, Estévez, & Griffiths, 2018a), they are also fostering an immersive, synchronous sport watching experience.…”
Section: The Singularities Of In-play Bettingmentioning
confidence: 99%
“…The research around second screens has mainly focused on series specific [18,28] and event specific applications [1,11]. Series specific applications highlight the importance of balance between engagement and distraction, while improving viewer's memory of complicated story lines and engaging them with additional show content [18,28,29].…”
Section: Second Screensmentioning
confidence: 99%