2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00076
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From Real to Virtual: An Image-Based Rendering Toolkit to Help Bring the World Around Us Into Virtual Reality

Abstract: The release of consumer-grade head-mounted displays has helped bring virtual reality (VR) to our homes, cultural sites, and workplaces, increasingly making it a part of our everyday lives. In response, many content creators have expressed renewed interest in bringing the people, objects, and places of our daily lives into VR, helping push the boundaries of our ability to transform photographs of everyday real-world scenes into convincing VR assets. In this paper, we present an open-source solution we developed… Show more

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Cited by 4 publications
(6 citation statements)
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References 26 publications
(70 reference statements)
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“…We then rendered the obtained models with view-dependent highlights in VR in Unity, using the implementation of unstructured lumigraph rendering [3] made available in the open-source COLIBRI VR toolkit [6]. We simply applied the toolkit's unstructured lumigraph rendering method using a global 3D mesh as proxy, without any modification to the algorithm.…”
Section: Applying a View-dependent Rendering Methodsmentioning
confidence: 99%
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“…We then rendered the obtained models with view-dependent highlights in VR in Unity, using the implementation of unstructured lumigraph rendering [3] made available in the open-source COLIBRI VR toolkit [6]. We simply applied the toolkit's unstructured lumigraph rendering method using a global 3D mesh as proxy, without any modification to the algorithm.…”
Section: Applying a View-dependent Rendering Methodsmentioning
confidence: 99%
“…Additionally, beyond the practical aspect of being able to more easily reconstruct 3D geometry from the captured photographs, multi-view acquisition systems are also interesting in that they enable the recovery of complex visual effects such as reflections or transparency [1][2][3][4]6]. Indeed, a number of view-dependent effects become particularly visible when capturing a scene from multiple viewpoints, such as specular highlights on a shiny object or reflections on a mirror.…”
Section: Strengths Of Multi-view Capturementioning
confidence: 99%
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