2021
DOI: 10.3389/fcomm.2021.676446
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From Readership to Usership: Communicating Heritage Digitally Through Presence, Embodiment and Aesthetic Experience

Abstract: The primary mission of cultural institutions, including heritage sites and museums, is to perform and perpetuate Cultural Heritage (CH) by ideally transforming audiences into stewards of that heritage. In recent years, these institutions have increasingly turned to Mixed Reality (MR) technologies to expand and democratize public access to Cultural Heritage—a trend that is called upon to accelerate with COVID-19—because these technologies provide opportunities for more remote outreach, and moreover, can make pa… Show more

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Cited by 13 publications
(8 citation statements)
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“…There is not a specific method to guarantee the perfect "emotional experience" in a game. Yet, research has suggested that if the visuals and messages in the game reflect the fear of losing heritage, it should be coupled with feelings of hope and solutions that are associated with people's everyday lives in the cultural heritage world [47]. Otherwise, they may perceive a sense of helplessness.…”
Section: Meaningfulmentioning
confidence: 99%
“…There is not a specific method to guarantee the perfect "emotional experience" in a game. Yet, research has suggested that if the visuals and messages in the game reflect the fear of losing heritage, it should be coupled with feelings of hope and solutions that are associated with people's everyday lives in the cultural heritage world [47]. Otherwise, they may perceive a sense of helplessness.…”
Section: Meaningfulmentioning
confidence: 99%
“…Many studies on digital technologies at museums during covid discuss digital innovations, adaptations, and pivots due to new circumstances. Digital innovations include new digital galleries, VR/AR applications for virtual tours and games [Decker et al, 2021;Bertrand et al, 2021;Cecotti, 2021;Kang & Yang, 2022], how to better engage the audience [Siwalette & Suyoto, 2020;Damayanti et al, 2021], and how to use photogrammetry or new types of digitization [Apopei et al, 2021;Aquino et al, 2021]. To illustrate, Apopei et al [2021] discusses their use of cross-polarized light photogrammetry to generate a comprehensive virtual 3D collection of mineral and rocks in Romania.…”
Section: :73mentioning
confidence: 99%
“…Besides, interactions between scenes generate. People feel the grip, weight, and movement of real objects in the virtual environment, and the virtual images and participants can get interactive feedback in the experience [14].…”
Section: Immersionmentioning
confidence: 99%