ACM SIGGRAPH 2021 Production Sessions 2021
DOI: 10.1145/3446368.3452126
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From quest to quill

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Cited by 3 publications
(7 citation statements)
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“…Utilizing the compositional methods of virtual reality space, it presents an astonishing visual effect and won the Best Virtual Reality Animation Experience Award at the 2015 Sundance Film Festival. Cutler et al [59] used Oculus's VR animation tool "Quill" to re-arrange themes of environmental protection and women's empowerment in works like "Baba Yaga" and "Tree." Scholar Qin Liu created a VR animation of the ancient city within "Along the River During the Qingming Festival," offering viewers a new first-person "peep" perspective [60].…”
Section: Vr Painting Application Scenariosmentioning
confidence: 99%
“…Utilizing the compositional methods of virtual reality space, it presents an astonishing visual effect and won the Best Virtual Reality Animation Experience Award at the 2015 Sundance Film Festival. Cutler et al [59] used Oculus's VR animation tool "Quill" to re-arrange themes of environmental protection and women's empowerment in works like "Baba Yaga" and "Tree." Scholar Qin Liu created a VR animation of the ancient city within "Along the River During the Qingming Festival," offering viewers a new first-person "peep" perspective [60].…”
Section: Vr Painting Application Scenariosmentioning
confidence: 99%
“…An asymmetric co-occurrence matrix is created by calculating the concepts' relative co-occurrence frequencies. This matrix produces a two-dimensional concept map using a proprietary clustering algorithm based on Audio First [152][153][154][155][156] Audio and Multimodal Integration [157][158][159][160][161][162][163][164][165][166] Audio in Multimodal Comparison [167] Multimodal Experience [168][169][170][171][172][173][174][175] the spring-force model for the many-body problem [83]. The correctness of each concept in this semantic network generates a third hierarchical dimension, which displays the more general parent concepts at the higher levels.…”
Section: Computer-aided Qualitative Data Analysis Software (Caqdas)mentioning
confidence: 99%
“…Commercial headphone equalizers based on HRTFs (Unity or Unreal Engine with Stea-mAudio or FMOD) are used in various works [46, 104, 116, 133, 144-146, 153, 164, 165, 175, 184-186]. Other headphones, commercial or open-source headphone-based rendering models, and commercial or open-source libraries have been considered in reviewed papers: OpenAL [108,109,142], Audiokinetic WWise [155], Apple XCode [175], Processing [130] or not specified [56,110,131,143,150,159,174,187]. Andolina et al [134] uses a "headset capable of 3D audio".…”
Section: Sound Reproduction and Spatialisationmentioning
confidence: 99%
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“…Though AI is an expanding and promising field of study, AI content personalization in the audio storytelling domain has very few specific contributions. A relevant example is [22], which employed AI to adapt storytelling in a VR video game based on the Baba Yaga myth with spatial audio. In the game, the user's actions in the virtual world are used to personalize the storyline and virtual avatar behaviors and emotional responses.…”
Section: Personalization In Storytellingmentioning
confidence: 99%