2017
DOI: 10.1007/978-3-319-67684-5_8
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From Objective to Subjective Difficulty Evaluation in Video Games

Abstract: HAL is a multidisciplinary open access archive for the deposit and dissemination of scientific research documents, whether they are published or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers. L'archive ouverte pluridisciplinaire HAL, est destinée au dépôt et à la diffusion de documents scientifiques de niveau recherche, publiés ou non, émanant des établissements d'enseignement et de recherche français ou étrangers, des labora… Show more

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Cited by 12 publications
(11 citation statements)
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References 48 publications
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“…(figure 4). Following results of previous research [17], we do not find such easy effect for the other games. One explanation is that the logical game may be closest to the task used in cognitive psychology studies, implying pure logical challenge like mathematical problems or general knowledge questionnaires.…”
Section: Discussionsupporting
confidence: 84%
See 2 more Smart Citations
“…(figure 4). Following results of previous research [17], we do not find such easy effect for the other games. One explanation is that the logical game may be closest to the task used in cognitive psychology studies, implying pure logical challenge like mathematical problems or general knowledge questionnaires.…”
Section: Discussionsupporting
confidence: 84%
“…The current experimentation is investigating a potential influence of DDA systems on players' perception of their chances of success, and thus, on players' confidence. Following the results of our previous research showing the existence of a gap between the objective difficulty of a challenge and the perceived difficulty of the same challenge [17], we want to study the influence of DDA systems on this gap, called the difficulty estimation error. As we suggest that balanced difficulty should boost player's confidence, our hypothesis is that the gap is widened when difficulty is adapted to players skills.…”
Section: Experimentationmentioning
confidence: 99%
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“…is is even more problematic if we want to assess the impact of di culty on motivation over time, because we hardly can rely on a post experiment questionnaire to accurately evaluate the evolution of di culty throughout the game. It is possible to integrate such an assessment to the gameplay, as Constant et al did for the subjective di culty [5] But this kind of assessment is restricted to turn based games and necessitates a gameplay modi cation. en, we can try to estimate di culty and motivation from the player's actual behavior in the game.…”
Section: Difficulty In Video Gamesmentioning
confidence: 99%
“…Confidence is critical for motivating players in gameplay, as the self-efficacy theory of motivation [37] says that confidence in completing a task is a crucial aspect of motivation. Researchers have been studying confidence in relation to playing digital games; Constant et al [39] conducted an experiment on the deviation between players' estimation of their own success rates and their actual game performance. They determined that participants overestimated their chance of success at the hardest level of a game [39], which was in agreement with related findings in cognitive psychology [40].…”
Section: Practice and Its Consequencesmentioning
confidence: 99%