2008
DOI: 10.1007/s11042-008-0238-8
|View full text |Cite
|
Sign up to set email alerts
|

From MPEG-7 user interaction tools to hanging basket models: bridging the gap

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2

Citation Types

0
2
0

Year Published

2010
2010
2012
2012

Publication Types

Select...
3
1

Relationship

1
3

Authors

Journals

citations
Cited by 4 publications
(2 citation statements)
references
References 35 publications
0
2
0
Order By: Relevance
“…There is a difference between the limited range of content-relevant preferences that may be expressed using the MPEG-7 user interaction tools and the much wider range of metadata that may be represented using the MPEG-7 content tools. This is known as the content-user gap [1,2]. As a result of this gap in MPEG-7, linking player preferences to game semantics cannot be fully accommodated.…”
Section: Playermentioning
confidence: 99%
See 1 more Smart Citation
“…There is a difference between the limited range of content-relevant preferences that may be expressed using the MPEG-7 user interaction tools and the much wider range of metadata that may be represented using the MPEG-7 content tools. This is known as the content-user gap [1,2]. As a result of this gap in MPEG-7, linking player preferences to game semantics cannot be fully accommodated.…”
Section: Playermentioning
confidence: 99%
“…As a result of this gap in MPEG-7, linking player preferences to game semantics cannot be fully accommodated. Hence, we adopt the hanging basket model proposed by [1,2], which bridges the gap by encompassing both content and user metadata in such a way that they are isomorphic. This is achieved by representing user preferences through existing MPEG-7 content tools as well as MPEG-7 user interaction tools.…”
Section: Playermentioning
confidence: 99%