2023
DOI: 10.3390/su151411394
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From Ideal to Practical—A Design of Teacher Professional Development on Socioscientific Issues

Abstract: As consensus towards teaching science for citizenship grows, so grows the need to prepare science teachers to pursue this goal. Implementation of socioscientific issues (SSI) is one of the most prominent theoretical and practical frameworks developed to support scientific literacy and preparing students as informed citizens. However, implementation of SSI holds great challenges for science teachers. Longitudinal professional development (PD) programs were designed to overcome these barriers, yet at the same ti… Show more

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Cited by 4 publications
(2 citation statements)
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“…The program's development commenced by involving 50 teachers of various specialties from Primary and Secondary Education. This step is crucial as the experiential method, a primary component of non-formal education, is first tested on teachers who can subsequently implement it with their students [82]. It is worth noting that the program was initially introduced in stages to students.…”
Section: Methodology-environmental Education Curriculum Developmentmentioning
confidence: 99%
“…The program's development commenced by involving 50 teachers of various specialties from Primary and Secondary Education. This step is crucial as the experiential method, a primary component of non-formal education, is first tested on teachers who can subsequently implement it with their students [82]. It is worth noting that the program was initially introduced in stages to students.…”
Section: Methodology-environmental Education Curriculum Developmentmentioning
confidence: 99%
“…The gaming environment plays an increasingly important role in various fields, especially in the context of the rapid development of the Metaverse [35,36]. In terms of education, researchers treat design as a means and a pedagogy to develop education theories [37][38][39], take learning and teaching process as a design science [40][41][42], and create artifacts for education purposes [43,44]. Within this pedagogy of design science, gamification becomes an increasingly important method in education [45], in E-learning [46], and in entrepreneurship education [47][48][49][50].…”
Section: Gamification In Educationmentioning
confidence: 99%