2020
DOI: 10.1007/s10458-020-09471-w
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From demonstrations to task-space specifications. Using causal analysis to extract rule parameterization from demonstrations

Abstract: Learning models of user behaviour is an important problem that is broadly applicable across many application domains requiring human–robot interaction. In this work, we show that it is possible to learn generative models for distinct user behavioural types, extracted from human demonstrations, by enforcing clustering of preferred task solutions within the latent space. We use these models to differentiate between user types and to find cases with overlapping solutions. Moreover, we can alter an initially guess… Show more

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Cited by 2 publications
(2 citation statements)
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References 16 publications
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“…Other applications include the use of PCMCI to derive the causal model of an underwater robot trying to reach a target position (Cao et al, 2021) or to predict human spatial interactions in a social robotics context (Castri et al, 2022). Further causality-based approaches can be found in the robot imitation learning and manipulation area (Katz et al, 2018;Angelov et al, 2019;Lee et al, 2021). However, all these solutions rely on a pre-determined set of variables for performing the causal analysis and do not extract the most meaningful ones for the reconstruction of the causal model.…”
Section: Related Workmentioning
confidence: 99%
“…Other applications include the use of PCMCI to derive the causal model of an underwater robot trying to reach a target position (Cao et al, 2021) or to predict human spatial interactions in a social robotics context (Castri et al, 2022). Further causality-based approaches can be found in the robot imitation learning and manipulation area (Katz et al, 2018;Angelov et al, 2019;Lee et al, 2021). However, all these solutions rely on a pre-determined set of variables for performing the causal analysis and do not extract the most meaningful ones for the reconstruction of the causal model.…”
Section: Related Workmentioning
confidence: 99%
“…Despite the great success of RL combined with deep learning on single-agent applications [19], such as video games [20] and traditional complex games [21], there remain new challenges for MARL in real-world applications, such as self-control drones [22], self-driving cars [23], and self-operating robots [24,25]. In multi-agent applications, it requires the following: real-time collaborations, over combinatorial or structured action spaces, sparse rewards, disallowed communications, and incompletely observed information.…”
Section: Related Workmentioning
confidence: 99%