Augmented Reality Games II 2024
DOI: 10.1007/978-3-031-54475-0_11
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From Boring to Engaging: Using Gamification to Transform Dental Education and Practice

Rasa Mladenovic,
Kristina Mladenovic
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“…• regarding the limits: the game must meet a specific educational objective which must be clearly identified and certain games can be expensive to implement [24,31,32] In conclusion, although gamification can bring benefits to teaching and learning, it is essential to consider its limitations.…”
Section: Teaching Techniquesmentioning
confidence: 99%
“…• regarding the limits: the game must meet a specific educational objective which must be clearly identified and certain games can be expensive to implement [24,31,32] In conclusion, although gamification can bring benefits to teaching and learning, it is essential to consider its limitations.…”
Section: Teaching Techniquesmentioning
confidence: 99%