2003
DOI: 10.1385/ni:1:1:003
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From Biophysics to Behavior Catacomb2 and the Design of Biologically-Plausible Models for Spatial Navigation

Abstract: A variety of approaches are available for using computational models to help understand neural processes over many levels of description, from sub-cellular processes to behavior. Alongside purely deductive bottom-up or top-down modeling, a systems design strategy has the advantage of providing a clear goal for the behavior of a complex model. The order in which biological details are added is dictated by functional requirements in terms of the tasks that the model should perform. Ideas from engineering can be … Show more

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Cited by 38 publications
(15 citation statements)
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“…We implemented models of PFC and EC neuronal networks and their functions in the CATACOMB2 (Hasselmo et al, 2002a;Cannon et al, 2003;Koene et al, 2003) simulation environment. The simulation used integrate-and-fire neurons for PFC and EC regions and spike timing dependent plasticity (STDP) at synapses in the PFC.…”
Section: Postoperative Testingmentioning
confidence: 99%
“…We implemented models of PFC and EC neuronal networks and their functions in the CATACOMB2 (Hasselmo et al, 2002a;Cannon et al, 2003;Koene et al, 2003) simulation environment. The simulation used integrate-and-fire neurons for PFC and EC regions and spike timing dependent plasticity (STDP) at synapses in the PFC.…”
Section: Postoperative Testingmentioning
confidence: 99%
“…It is hoped that careful development to strictly-defined interfaces allows such a system to work efficiently at higher inter-module communication requirements than would be the case for a looser assembly of components linked by an interpreted language like Python. This approach is exemplified by a number of object oriented simulation systems, including the Messaging Object Oriented Simulation Environment (MOOSE, http://sourceforge.net/projects/moose-g3) being developed as a successor to the Genesis framework, Catacomb2 (Cannon et al 2003), or the discontinued Neosim project (Goddard et al 2001; http://www.neosim.org).…”
Section: Technology For Run-time Interoperabilitymentioning
confidence: 99%
“…Although KInNeSS does not strictly adhere to the NeuroML schema (however future development will focus on this issue), this is a key design feature of KInNeSS that will allow for easier testing and integration of model designs across various neural simulators. To the best of our knowledge, KInNeSS is one of the few software simulators, along with Catacomb2 (Cannon et al, 2002), when compared to the ones evaluated by Brette et al (2007), that allows a simulated agent to be controlled by a neural model (Gorchetchnikov and Hasselmo, 2002;. This is important for simulations that aim to link behavioral data with neural modeling.…”
Section: Tablementioning
confidence: 99%
“…These large-scale neural models are often non-linear dynamical systems which can be analytically intractable and require numerical simulation to gain insight into their behavior. Emergent properties of large-scale neural networks often remain unnoticed until the whole system is simulated and components are allowed to interact (Cannon et al, 2002).An additional level of complexity is finding a neural simulator and simulation environment that would enable the large variety of researchers from neurophysiology, psychology and computational modeling to share data and work collaboratively (an excellent review can be found in Brette et al, 2007). Most available software packages are specialized in different applications.…”
mentioning
confidence: 99%