Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376684
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From Biodata to Somadata

Abstract: Biosensing technologies are increasingly available as offthe-shelf products, yet for many designers, artists and nonengineers, these technologies remain difficult to design with. Through a soma design stance, we devised a novel approach for exploring qualities in biodata. Our explorative process culminated in the design of three artefacts, coupling biosignals to tangible actuation formats. By making biodata perceivable as sound, in tangible form or directly on the skin, it became possible to link qualities of … Show more

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Cited by 55 publications
(60 citation statements)
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“…For instance, such metaphors have been used for the design of tangible learning systems [10], to foster collaborative shared experiences [23], or to support the self-regulation of attention and affect [9,38]. Most recently, materials such as material food probes [25], thermochromic ink or shape memory alloys [67] have been used not only to mirror one's experience but also to promote the self-regulation of different internal processes, for instance, to communicate affective data metaphors-based visual and haptic feedback [1]. Nevertheless, the exploration of the affordances of different materials' qualities to enhance the understanding of abstract subjective embodied experiences has been limited.…”
Section: Exploring Embodied Experiences In Hcimentioning
confidence: 99%
“…For instance, such metaphors have been used for the design of tangible learning systems [10], to foster collaborative shared experiences [23], or to support the self-regulation of attention and affect [9,38]. Most recently, materials such as material food probes [25], thermochromic ink or shape memory alloys [67] have been used not only to mirror one's experience but also to promote the self-regulation of different internal processes, for instance, to communicate affective data metaphors-based visual and haptic feedback [1]. Nevertheless, the exploration of the affordances of different materials' qualities to enhance the understanding of abstract subjective embodied experiences has been limited.…”
Section: Exploring Embodied Experiences In Hcimentioning
confidence: 99%
“…Recently, Miri et al [ 46 ] used a vibration-based personalized slow-paced breathing pacer on the belly which delivered vibrations in a biphasic pattern for inhalation and exhalation and helped users in reducing anxiety during a stressor. With a research approach that explicitly sets out to design with the body—not as an object to be measured but “understanding the body as a site of creative thinking and imagination” [ 47 ]—, works at the intersection of biosensing, interaction design and affective technologies offer an opportunity to study how to support the design of interactions that make us connect with our bodies [ 9 , 48 , 49 ].…”
Section: Body-centric Affective Technologiesmentioning
confidence: 99%
“…These, although not an exhaustive list, are to some extent physiological signals that have become standard for physiology tracking research—slowly crossing disciplines and making their way into affective health tracking, interaction design, and other domains of interest. Moreover, with objectives that range from out-of-the-lab psychophysiology tracking [ 57 , 58 , 59 ] to new perspectives in interaction design [ 43 , 49 , 60 ] our work has often addressed biosignals through other available biosignal research platforms beyond BITalino, such as biosignalsplux [ 61 ], Empatica E4 [ 62 ], Arduino accessories like the Grove GSR [ 63 ], or even commercial wearables such as the Samsung Gear S2 [ 64 ] among others.…”
Section: Sensing the Bodymentioning
confidence: 99%
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