2016
DOI: 10.1007/978-3-319-40548-3_21
|View full text |Cite
|
Sign up to set email alerts
|

From Acceptability to Acceptance: Does Experience with the Product Influence User Initial Representations?

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
6
0

Year Published

2016
2016
2023
2023

Publication Types

Select...
4
3

Relationship

1
6

Authors

Journals

citations
Cited by 8 publications
(6 citation statements)
references
References 16 publications
0
6
0
Order By: Relevance
“…Indeed, results also showed that the use of Karuta influenced initial representations with negative judgment for some factors (e.g., PE, EE, PENJ, BI). In this line, (Martin et al, 2016) highlighted that it is crucial to understand factors that lead to the interruption of use. The answers to the open questions and the IES can bring some clues to this topic.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Indeed, results also showed that the use of Karuta influenced initial representations with negative judgment for some factors (e.g., PE, EE, PENJ, BI). In this line, (Martin et al, 2016) highlighted that it is crucial to understand factors that lead to the interruption of use. The answers to the open questions and the IES can bring some clues to this topic.…”
Section: Discussionmentioning
confidence: 99%
“…E-portfolios are recognized tools to promote students' ability to actively and autonomously engage in their learning process. Their acceptability and acceptance is subjected to the evolution of personal judgment over time (Martin et al, 2016). In other words, the use of e-portfolios as evaluation tools promotes SRL and the development of SRL should have an impact on the acceptance of the e-portfolio.…”
Section: Research Questions and Assumptionsmentioning
confidence: 99%
“…The tests focused on a momentary one-time interaction with the device, on the researchers' computer and email account. This setup allowed to assess the acceptability (i.e., prospective judgment towards a technology [22] of this new form of interaction but not really its acceptance (judgement, attitude and behavioral reactions toward a product after use). Many factors in a real-life work situation will influence the experience of use of such a system (e.g., frequency of the emails, distance to the physical mailbox), some of which are hard to reproduce in a controlled situations (e.g., work pressure, social dynamic at work).…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…We define an active interface interaction as a computerized task requiring the user to perform some form of movement or physical activity to interact with the computer. In this contribution, we explore what an acceptably active interface interaction could be, where the "acceptability" of a technology is understood as the user's judgment of the technology prior to use, and "acceptance" refers to the judgement after use [22]. The concepts of acceptability and acceptance have been used in several studies, but often focused on the deployment stage, rather than throughout the design process [25].…”
Section: Introductionmentioning
confidence: 99%
“…One interesting aspect in that regard was to investigate whether the user's perception changed after using the app. Therefore, an acceptability / acceptance approach was taken for this study inspired by that described in [39]. Acceptability refers to prospective judgments on technologies or products before use [40], whereas acceptance refers to judgments on and behavioral reactions to products after use [41].…”
Section: Motivationmentioning
confidence: 99%