“…Below, I examine how single‐player video games act as complex, interactive stories in which a player must act as a leader, a follower, or, depending on the game, both. In single‐player games, the player's actions and decisions help build the game's story, its ludonarrative , or “play‐story” (Bezio, 2014, p. 147; Juul, 2001). Unlike in a film or novel, the player is agentic, and the actions they take alter the outcome (to greater or lesser degrees).…”