2015
DOI: 10.1109/jstsp.2015.2421874
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Free-Field Localization Performance With a Head-Tracked Virtual Auditory Display

Abstract: Virtual auditory displays are systems that use signal processing techniques to manipulate the apparent spatial locations of sounds when they are presented to listeners over headphones. When the virtual audio display is limited to the presentation of stationary sounds at a finite number of source locations, it is possible to produce virtual sounds that are essentially indistinguishable from sounds presented by real loudspeakers in the free field. However, when the display is required to reproduce sound sources … Show more

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Cited by 17 publications
(12 citation statements)
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References 17 publications
(26 reference statements)
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“…We argue that for the target locations tested (32 loudspeakers distributed in 360 degrees azimuth), the data obtained with the head pointing technique reflects the lower bound of performance limitations; i.e., the best performance in the task given the perceptual limitations. It is possible that there might be some response transformations that listeners are required to do even in this task; nevertheless, such a transformation is well-practiced, and agrees with accuracy estimates obtained in our lab using a larger density of loudspeaker locations ( [1]). Using a tablet response limited performance mainly due to response technique limitations, suggesting that GUIs used to elicit localization responses should be used cautiously.…”
Section: Resultssupporting
confidence: 83%
See 1 more Smart Citation
“…We argue that for the target locations tested (32 loudspeakers distributed in 360 degrees azimuth), the data obtained with the head pointing technique reflects the lower bound of performance limitations; i.e., the best performance in the task given the perceptual limitations. It is possible that there might be some response transformations that listeners are required to do even in this task; nevertheless, such a transformation is well-practiced, and agrees with accuracy estimates obtained in our lab using a larger density of loudspeaker locations ( [1]). Using a tablet response limited performance mainly due to response technique limitations, suggesting that GUIs used to elicit localization responses should be used cautiously.…”
Section: Resultssupporting
confidence: 83%
“…One of the early obstacles to using auditory cues in operational environments was the feasibility and cost of recreating auditory space over headphones. Using signal-processing techniques, it is now relatively easy to generate stereophonic signals under headphones that recreate the spatial cues available in the real-world; in fact, when these cues are rendered appropriately, it is often difficult to distinguish between sounds presented in the free-field over loudspeakers from those presented virtually over headphones [1]. When coupled with a head-tracker, realistic acoustic environments that respond naturally to dynamic source and head motion can be rendered in 3-dimensional (3-D) space around a person's head.…”
Section: Introductionmentioning
confidence: 99%
“…For example, a virtual audio display could be used to turn off the effects of small head translations while walking while preserving the effects of head rotations. However, the utility of these kinds of evaluations might be limited unless the audio display is a high-fidelity display with individualized head-related transfer functions capable of replicating free-field performance in the full-cue condition (Romigh, Brungart, & Simpson, 2015). Virtual audio displays may face other constraints for walking listeners that do not typically occur for standing or sitting listeners.…”
Section: Discussionmentioning
confidence: 99%
“…With the right touch controller, the subject could switch between HRTF A and B via buttons A and B. Sitting on the swivel chair, the subject was allowed explorative movements with her head and body and was not instructed to move her head in any particular way [ 29 , 46 ]. The subject was instructed to explore the VR world by switching between the HRTFs and then rate the HRTFs in the respective perceptual quality.…”
Section: Methodsmentioning
confidence: 99%