1999
DOI: 10.1007/3-540-48304-7_33
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Framsticks: Towards a Simulation of a Nature-Like World, Creatures and Evolution

Abstract: Abstract. In this paper we describe our attempt to create a nature-like simulation model of artificial creatures. The model includes physical simulation of creatures, their interaction with the environment, their neural network control, and both directed and open-ended evolution. We describe a complex, three-dimensional simulation system, where various fitness criteria can be selected for evolving species, and a spontaneous evolution can be run. The work is still being developed, and we hope to make it a reali… Show more

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Cited by 53 publications
(38 citation statements)
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“…For example, this is the case of the logical functions computed by randomly composed multi-instruction programs in Avida [19], the locomotion abilities created by randomly articulated multi-segment robots in Golem [20] or Framsticks [17], or the shooting skills of intelligent video game agents emerging from randomly assembled multineuron networks in Nero [33]. Again, it is argued here, although not proven, that an even larger number of agents, such as in multicellular embryogenesis, would be even more favorable to a successful evolutionary search.…”
Section: Selecting For Functionalitymentioning
confidence: 99%
“…For example, this is the case of the logical functions computed by randomly composed multi-instruction programs in Avida [19], the locomotion abilities created by randomly articulated multi-segment robots in Golem [20] or Framsticks [17], or the shooting skills of intelligent video game agents emerging from randomly assembled multineuron networks in Nero [33]. Again, it is argued here, although not proven, that an even larger number of agents, such as in multicellular embryogenesis, would be even more favorable to a successful evolutionary search.…”
Section: Selecting For Functionalitymentioning
confidence: 99%
“…Other examples of co-evolution include Karl Sims seminal work [8], Framsticks, a threedimensional simulation project which offers various genotypes and fitness functions, to co-evolve morphology and control of virtual stick creatures [15], the work by Pollack and colleagues [16], and other interesting projects [17]. Our approach differs from previous work mainly in the type of neural controllers that we use (see above).…”
Section: Introductionmentioning
confidence: 99%
“…Many walking and swimming species evolved during these runs [11], and we were able to see the evolution of ideas of "how to move" [9]. In one evolutionary run, a limb was doubled while crossing over, and after some further evolution the organism was able to move with two limbs -one for pushing back and one for pulling [11].…”
Section: Resultsmentioning
confidence: 99%