2018
DOI: 10.1007/978-3-319-95270-3_28
|View full text |Cite
|
Sign up to set email alerts
|

Framework for the Development of Augmented Reality Applications Applied to Education Games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
2
0
4

Year Published

2020
2020
2022
2022

Publication Types

Select...
2
2
2

Relationship

0
6

Authors

Journals

citations
Cited by 7 publications
(6 citation statements)
references
References 6 publications
0
2
0
4
Order By: Relevance
“…Students were more actively and passionately involved in their activities and preferred this teaching method over traditional ones as it was more efficient and intriguing. [193] Students exhibited improved knowledge retention and learning results. Better outcomes were for students who played the augmented reality game more times.…”
Section: Refmentioning
confidence: 95%
“…Students were more actively and passionately involved in their activities and preferred this teaching method over traditional ones as it was more efficient and intriguing. [193] Students exhibited improved knowledge retention and learning results. Better outcomes were for students who played the augmented reality game more times.…”
Section: Refmentioning
confidence: 95%
“…Logo, um ponto levantado por Ierache (2018) foi o fato de que usuários que usaram a plataforma mais de uma vez se sentiram mais satisfeitos com a estrutura. O impacto de uma atividade inovadora, usada uma única vez pode causar efeito reverso ao esperado, que é a motivação e o engajamento, além da melhora dos índices de aprendizagem.…”
Section: Q4: Foi Mencionada Alguma Melhoria Nos Resultados De Aprendizagem Com O Uso Da Solução?unclassified
“…O que os dois apontam é que a aplicação gerou baixos custos para ser produzida e apresentou resultados satisfatórios, com relação ao aprendizado. Ierache (2018) apresenta que este retorno de informação do usuário é importante para a melhoria da própria aplicação, visto que o uso do sistema pode ser um diferencial na busca do engajamento do usuário e na motivação de estudar, no caso das aplicações para a área de Educação.…”
Section: Q2: Foram Realizados Testes De Uso Da Aplicação Com Feedback Dos Usuários?unclassified
See 1 more Smart Citation
“…The AR begins to appear in the computer and scientific world in the early 1990s, with faster and more efficient technologies, real-time graphic representation techniques, combining the physical world with digital objects [4]; it offers high levels of natural interaction as the computer vision techniques it uses allow it to detect user interactions [5]. The term refers to a set of methods that allow virtual content such as images, 3D models superimposed in real time, where the main idea is to create an environment in which information and virtual objects are merged with the real ones [6]. The technological advances allow AR experiences are no longer only possible on portable computers, but also tend to use smart phones [7], which require features specific for processing of information and the develop the application interface [8].…”
Section: Introductionmentioning
confidence: 99%