2011
DOI: 10.1007/978-3-642-22158-3_16
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Frame Extraction Based on Displacement Amount for Automatic Comic Generation from Metaverse Museum Visit Log

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Cited by 9 publications
(5 citation statements)
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“…We fully implemented the proposed camerawork module in our comic generation system [9,10] developed based on the open-source SL viewer program. For this work, we adopted a typical comic layout where the order to read is in the raster order, from top-left to bottom-right, and all frames have the same size.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…We fully implemented the proposed camerawork module in our comic generation system [9,10] developed based on the open-source SL viewer program. For this work, we adopted a typical comic layout where the order to read is in the raster order, from top-left to bottom-right, and all frames have the same size.…”
Section: Resultsmentioning
confidence: 99%
“…Comic-style summaries facilitate perceiving of main events, augmenting of personal memories, and promoting of communication among user communities. In this paper, we describe a part of our current project on summarizing user experiences in a museum located in metaverse such as Second Life (SL) [9,10]. In particular, we focus on how to perform camerawork in such an environment.…”
Section: Introductionmentioning
confidence: 99%
“…Metaverse research has further expanded within the tourism domain over the past decade, with an increasing focus on metaverse museums. Thawonmas and Fukumoto (2011) developed a system for automatically generating comics derived from users' visit logs at a metaverse museum. Ando et al (2012) introduced an exhibition inference system to improve the accuracy of the metaverse system in museums.…”
Section: Status Of Metaverse Research In Hospitality and Tourismmentioning
confidence: 99%
“…Bu kavram daha sonraki yıllarda bilgisayar oyunlarına da sıçramış ve 2010'ların ortalarında kullanıcılar için sınırlı bir sanal gerçeklik yaşam deneyimi yaratan "Second Life" oyunu ile yeni bir aşamaya girmiştir (Lynch, 2012:163;Lee vd., 2021:2-3). Second Life ile başlayan Metaverse talebi son yıllarda da genişlemeye başlamıştır (Thawonmas ve Fukumoto, 2011). Metaverse kavramına gelinceye kadar ki olan sanal evren kronolojisi Tablo 1'de verilmiştir.…”
Section: Metaverseunclassified