2023
DOI: 10.1017/elr.2023.15
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Fragmented Control of Platform Game Work in China

Abstract: This article adopts a labour process theory approach to analysing distinct circuits of labour control in platform video game work in China, a novel manifestation of the platform economy rooted in the special formation of Chinese gaming infrastructure as well as in precarious labour regimes. Platform game work encompasses a broad range of online video game services such as live game streaming, paid boosting, and game companion, matching customers’ demands to workers who provide entertainment or assist play. Pla… Show more

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Cited by 4 publications
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“…Firstly, digital labor is defined as activities that involve online platforms and virtual communities through the Internet and digital technologies. In contrast, "play" labor emphasizes meaningful participation and creativity in gamified environments [ 26 ]. The rise of these two forms of labor in the digital age has brought about a series of impacts and challenges.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Firstly, digital labor is defined as activities that involve online platforms and virtual communities through the Internet and digital technologies. In contrast, "play" labor emphasizes meaningful participation and creativity in gamified environments [ 26 ]. The rise of these two forms of labor in the digital age has brought about a series of impacts and challenges.…”
Section: Literature Reviewmentioning
confidence: 99%