2018
DOI: 10.1007/s11265-018-1381-8
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FPGA-Based Vision Processing System for Automatic Online Player Tracking in Indoor Sports

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Cited by 4 publications
(2 citation statements)
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“…However, it should be noted that in the actual use of camera equipment, due to differences in specific scenarios, and mobile and fixed [7]. For many of the current algorithms for real-time simultaneous tracking of multiple targets, its size is relatively small, there is serious obscuration or poor image quality of the target, in the specific tracking effect, but not ideal, and tracking content is not comprehensive, as there is a lack of real time [8].…”
Section: Introductionmentioning
confidence: 99%
“…However, it should be noted that in the actual use of camera equipment, due to differences in specific scenarios, and mobile and fixed [7]. For many of the current algorithms for real-time simultaneous tracking of multiple targets, its size is relatively small, there is serious obscuration or poor image quality of the target, in the specific tracking effect, but not ideal, and tracking content is not comprehensive, as there is a lack of real time [8].…”
Section: Introductionmentioning
confidence: 99%
“…Those methods can be generally categorized as either video/computer vision-based methods or using wearable devices. Video/computer vision-based methods rely on the video camera(s), depth camera(s) or motion sensing technology (e. g. Microsoft Kinect) to capture the motion of players, and the activities are classified through image processing algorithms where distinguishable features are extracted from video clips or images [7][8][9][10]. Video/computer vision-based methods have some inherent limitations.…”
Section: Introductionmentioning
confidence: 99%