1999
DOI: 10.1162/evco.1999.7.1.45
|View full text |Cite
|
Sign up to set email alerts
|

FOX-GA: A Genetic Algorithm for Generating and Analyzing Battlefield Courses of Action

Abstract: This paper describes FOX-GA, a genetic algorithm (GA) that generates and evaluates plans in the complex domain of military maneuver planning. FOX-GA's contributions are to demonstrate an effective application of GA technology to a complex real world planning problem, and to provide an understanding of the properties needed in a GA solution to meet the challenges of decision support in complex domains. Previous obstacles to applying GA technology to maneuver planning include the lack of efficient algorithms for… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
17
0

Year Published

2000
2000
2011
2011

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 57 publications
(17 citation statements)
references
References 5 publications
0
17
0
Order By: Relevance
“…[5]. DAISY ( Figure 1) to describe the development process followed to develop FOX [15]. Fox is a decision support tool to help battlestaff rapidly develop a wide variety of friendly courses of action.…”
Section: Communitybuilder Design Methodologymentioning
confidence: 99%
“…[5]. DAISY ( Figure 1) to describe the development process followed to develop FOX [15]. Fox is a decision support tool to help battlestaff rapidly develop a wide variety of friendly courses of action.…”
Section: Communitybuilder Design Methodologymentioning
confidence: 99%
“…We show a realization of a war-gaming scenario fashioned after FOX-GA (Schlabach, Hayes, & Goldberg, 1999), a genetic algorithm developed at the University of Illinois.…”
Section: Abatismentioning
confidence: 99%
“…Our approach to war gaming is based on COA generation and assessment concepts by Schlabach, Hayes, and Goldberg (1999). War gaming is the assessment of how well a specific friendly COA might perform in a battle against the enemy's COA (Kaiser & Proffitt, 1992).…”
Section: Battlespace Scenario Execution and War Gaming: A Modelbased mentioning
confidence: 99%
“…When all persons go through respectively City 1, City 2 and City 3, the corresponding values of the makespans and costs in the additive case are (8, 800), (16,80) and (24, 8), whereas they are, in the max case, (8, 100), (16,10) and (24, 1).…”
Section: A Multi-objective Problem Problem Descriptionmentioning
confidence: 99%
“…Some approaches use a specific representation (e.g. dedicated to the battlefield courses of action [16]). Most of the domain-independent approaches see a plan as a program and rely on Genetic Programming and on the traditional blocks-world domain for experimentation (starting with the Genetic Planner [18]).…”
Section: Introductionmentioning
confidence: 99%