“…The New Media Consortium/Consortium for School Networking's Horizon Report , which investigates emerging technologies for their potential influence on and use in teaching, learning, and creative inquiry in schools, anticipates that VR will be adopted broadly in classrooms within 2 to 3 years (Freeman, Adams Becker, Cummins, Davis, & Hall Giesinger, ). VR offers a number of affordances such as providing familiarity with the associated real‐world environment, increasing the salience of particular cues in the environment, allowing learners to rehearse specific sequences of actions with a high level of physical and psychological fidelity, and enabling immediate feedback and broad accessibility in a safe and controlled environment (Feng, Gonzalez, Amor, Lovreglio, & Cabrera, ; McComas, MacKay, & Pivik, ; Rose, Attree, Brooks, Parslow, & Penn, ; Smith & Ericson, ; van Ginkel et al, ).…”