“…For example, an online game-based assessment tool (Seow et al, 2019), problem-solving tests (Klegeris et al, 2017) and evaluation rubrics were used. Furthermore, many studies explored the influence of some specific factor on the development of the skills, such as innovation pedagogy (Keinänen and Kairisto-Mertanen, 2019), experiential learning pedagogy (Seow et al, 2019), participating in leisure activities (Mareque et al, 2019), or engaging students in complex learning activities (in this case, design-based research) (Wood and Bilsborow, 2014). Mostly the studies focused on exploring students' own perceptions of the level of their skills during studies or upon graduation (Tahir et al, 2017;Techanamurthy et al, 2018) or after a specific pedagogical intervention (Keinänen and Kairisto-Mertanen, 2019;Mareque et al, 2019).…”