2019
DOI: 10.1108/et-07-2018-0149
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Fostering creativity and communicative soft skills through leisure activities in management studies

Abstract: Purpose The purpose of this paper is to gain insight into the way leisure activities and soft skills relate to creativity in higher education. It determines which activities have a positive impact on the student body’s overall education. Previous research evidences the relationship between specific leisure activities and creativity performance in several scenarios. Our work applies a broad range of these leisure activities to find results within our own specific student population. Design/methodology/approac… Show more

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Cited by 16 publications
(22 citation statements)
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“…Recent studies have investigated how a collaborative learning environment can be used to develop soft skills and to what extent external stakeholders can become involved in the development of curriculum content (Samkin and Keevy, 2019). Pedagogical strategies to develop soft skills in universities, which are usually used to foster the commitment of students to activities, can benefit from their integration with the job market (Mareque et al, 2019)—that is, the education system must ensure the adequate teaching of soft skills for the employability of students (Dogara et al, 2019) in the changing future of jobs (Peters, 2020).…”
Section: New Skills In the Digital Eramentioning
confidence: 99%
“…Recent studies have investigated how a collaborative learning environment can be used to develop soft skills and to what extent external stakeholders can become involved in the development of curriculum content (Samkin and Keevy, 2019). Pedagogical strategies to develop soft skills in universities, which are usually used to foster the commitment of students to activities, can benefit from their integration with the job market (Mareque et al, 2019)—that is, the education system must ensure the adequate teaching of soft skills for the employability of students (Dogara et al, 2019) in the changing future of jobs (Peters, 2020).…”
Section: New Skills In the Digital Eramentioning
confidence: 99%
“…Most of the studies that explored creativity and problemsolving used self-report surveys (Wood and Bilsborow, 2014;Techanamurthy et al, 2018;Keinänen and Kairisto-Mertanen, 2019;Mareque et al, 2019). However, there were exceptions as well, especially regarding problem-solving skills.…”
Section: Creativity and Problem-solvingmentioning
confidence: 99%
“…For example, an online game-based assessment tool (Seow et al, 2019), problem-solving tests (Klegeris et al, 2017) and evaluation rubrics were used. Furthermore, many studies explored the influence of some specific factor on the development of the skills, such as innovation pedagogy (Keinänen and Kairisto-Mertanen, 2019), experiential learning pedagogy (Seow et al, 2019), participating in leisure activities (Mareque et al, 2019), or engaging students in complex learning activities (in this case, design-based research) (Wood and Bilsborow, 2014). Mostly the studies focused on exploring students' own perceptions of the level of their skills during studies or upon graduation (Tahir et al, 2017;Techanamurthy et al, 2018) or after a specific pedagogical intervention (Keinänen and Kairisto-Mertanen, 2019;Mareque et al, 2019).…”
Section: Creativity and Problem-solvingmentioning
confidence: 99%
“…Higher education institutions (HEIs) should therefore prepare their students for integration into the work force by equipping them with the theory and skills that are aligned with current employers' demands (Collet et al , 2015). While many employers are satisfied with the technical abilities of the students, they express the need to develop soft skills such as creativity (Mareque et al , 2019).…”
Section: Introductionmentioning
confidence: 99%