2011
DOI: 10.1016/j.sbspro.2011.11.046
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Fostering Body Movement In Children Through An Exertion Interface As An Educational Tool

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Cited by 20 publications
(13 citation statements)
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“…We encourage athletes, coaches, and teachers to use tasks like PATHoops, which participants—not only athletes but also people of various ages and motor capabilities—must perform from both sides using locomotor skills. This guarantees a spontaneous stimulus-response, thereby avoiding previous automatic or rehearsed responses (Hommel et al, 2001 ; Castañer et al, 2010b , 2011 , 2012b ; Stöckel and Weigelt, 2012 ; Torrents et al, 2013 ). Despite involving the use of a fundamental and automatic locomotor skill—walking quickly—the novelty of the PATHoops task requires the use of multisensory information such as vestibular, visual, and kinesthetic information (Santoro et al, 2017 ).…”
Section: Discussionmentioning
confidence: 99%
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“…We encourage athletes, coaches, and teachers to use tasks like PATHoops, which participants—not only athletes but also people of various ages and motor capabilities—must perform from both sides using locomotor skills. This guarantees a spontaneous stimulus-response, thereby avoiding previous automatic or rehearsed responses (Hommel et al, 2001 ; Castañer et al, 2010b , 2011 , 2012b ; Stöckel and Weigelt, 2012 ; Torrents et al, 2013 ). Despite involving the use of a fundamental and automatic locomotor skill—walking quickly—the novelty of the PATHoops task requires the use of multisensory information such as vestibular, visual, and kinesthetic information (Santoro et al, 2017 ).…”
Section: Discussionmentioning
confidence: 99%
“…To measure PATHoops, the researchers recorded the strategies used by the participants: (a) Same way: The athlete goes to the same wing as the foot used in the first step (e.g., right-right); (b) Opposite way: The athlete goes to the opposite wing as the foot used in the first step (e.g., left-right); or (c) Other: The athlete performs some other type of spatial orientation strategy. Given that novelty in motor situations involving fundamental acquired skills guarantees a spontaneous stimulus-response, thus preventing the use of automatic or rehearsed responses (Hommel et al, 2001 ; Castañer et al, 2010b , 2011 , 2012b , 2016c , 2017b ; Stöckel and Weigelt, 2012 ; Torrents et al, 2013 ), we designed PATHoops to be a novel situation involving locomotor skills. We decided to focus on the locomotor skill of walking quickly—i.e., feet-tapping—because this is a fundamental and automatic motor skill and because it involves multisensory information such as vestibular, visual, and kinesthetic information (Hart and Gabbard, 1997 ; Gabbard and Hart, 2002 ; Santoro et al, 2017 ).…”
Section: Methodsmentioning
confidence: 99%
“…We employed observational methodology 2015¸ Sánchez-Algarra & Anguera, 2013, which has proven to be a powerful tool for analyzing physical activity benefits (Warburton, Nicol & Bredin, 2006) and motor skills (Castañer, Camerino, Parés, & Landry, 2011). A portable heart rate (HR) monitoring device was used for dynamic heart rate measurements.…”
Section: Methodsmentioning
confidence: 99%
“…In our previous work, we have shown that the IS is a good interface to promote a rich diversity of movements [5]. In this research, our experts in physical activity have looked into dominant motor capacities that should be considered for any exergame designed for this interface.…”
Section: Understanding Motor Skillsmentioning
confidence: 99%
“…Moreover, OSMOS allows coding motor behaviors specific to game environments, such as manipulation of objects or group interaction. OSMOS has previously been adapted for the IS [5] to facilitate the analysis of motor behavior response on the IS. Every single motor action based on OSMOS was coded using the video analysis software LINCE developed by INEFC [10].…”
Section: Measures and Data Analysismentioning
confidence: 99%