2010
DOI: 10.4204/eptcs.25.14
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Formats of Winning Strategies for Six Types of Pushdown Games

Abstract: The solution of parity games over pushdown graphs (Walukiewicz '96) was the first step towards an effective theory of infinite-state games. It was shown that winning strategies for pushdown games can be implemented again as pushdown automata. We continue this study and investigate the connection between game presentations and winning strategies in altogether six cases of game arenas, among them realtime pushdown systems, visibly pushdown systems, and counter systems. In four cases we show by a uniform proof me… Show more

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Cited by 4 publications
(3 citation statements)
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References 13 publications
(10 reference statements)
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“…Recall the one-token game that characterises HDness of a VPA P from the proof of Theorem 6.6. We argued there that the one-token game is a safety game played on the configuration graph of a deterministic VPA whose size is polynomial in the size of P. Therefore, Player 2, when she wins, has a winning strategy that can be implemented by a visibly pushdown transducer, which can be computed in exponential time [Fri10,Wal01]. The proof of Theorem 6.6 shows that such a strategy for Player 2 in the one-token game for VPA induces a resolver.…”
Section: Closure Propertiesmentioning
confidence: 99%
“…Recall the one-token game that characterises HDness of a VPA P from the proof of Theorem 6.6. We argued there that the one-token game is a safety game played on the configuration graph of a deterministic VPA whose size is polynomial in the size of P. Therefore, Player 2, when she wins, has a winning strategy that can be implemented by a visibly pushdown transducer, which can be computed in exponential time [Fri10,Wal01]. The proof of Theorem 6.6 shows that such a strategy for Player 2 in the one-token game for VPA induces a resolver.…”
Section: Closure Propertiesmentioning
confidence: 99%
“…Such a strategy can be finitely represented by a deterministic pushdown automaton with output (called pushdown transducers, or PDT) reading finite sequences over Σ 1 and outputting a single letter from Σ 2 . These are efficiently computable for Gale-Stewart games with ω-DCFL winning conditions [Fri10,Wal01]. Hence, one can compute a winning strategy for Player 2 in G(L(P d )) and then apply the transformation described in the second part of the proof of Theorem 4.2, which is implementable by deterministic pushdown transducers.…”
Section: Good-for-games Pushdown Automatamentioning
confidence: 99%
“…This obviously defines a winning strategy because A and B accept the same language. For the other direction one uses the fact that a winning strategy for Classifier can be implemented by a pushdown automaton that reads the moves of Automaton and outputs the moves of Classifier [22,7]. This pushdown automaton for the strategy can easily be converted into P-parity DPDA for L ω (A ).…”
Section: The Parity Index Problemmentioning
confidence: 99%