2005
DOI: 10.1162/1054746053967030
|View full text |Cite
|
Sign up to set email alerts
|

Formative Evaluation and Preliminary Findings of a Virtual Reality Telerehabilitation System for the Lower Extremity

Abstract: Usability studies are an essential and iterative component of technology development and ease its transfer from the laboratory to the clinic. Although such studies are standard methodology in today's graphical user-interface applications, it is not clear that current methods apply to new technologies such as virtual reality. Thus experimentation is needed to examine what existing methods can be viably transferred to the new user-interaction situations. In this paper, 5 integrated interfaces with 3 simultaneous… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
15
0

Year Published

2005
2005
2016
2016

Publication Types

Select...
4
3

Relationship

1
6

Authors

Journals

citations
Cited by 19 publications
(15 citation statements)
references
References 5 publications
0
15
0
Order By: Relevance
“…This functionality would allow client progress to be efficiently tracked, and this information could be used to evolve the performance demands on the client in a manner designed to foster effective and efficient rehabilitative outcomes. An example of some early efforts to apply VR in a telerehabilitation format for physical therapy are de-tailed in other articles in this issue (Holden, Dyar, Schwamm, & Bizzi, 2005;Deutsch et al, 2005), However, the possible benefits that could be accrued from VR telerehabilitation applications are equally matched by the enormous challenges that still need to be faced. It would be unfortunate for clinicians to become enamored with the obvious potential that exists with VR telerehabilitation, yet lose sight of the sheer technical, practical, clinical, and ethical complexities that still need to be addressed (Rizzo, Strickland, & Bouchard, 2004).…”
Section: Telerehabilitationmentioning
confidence: 99%
“…This functionality would allow client progress to be efficiently tracked, and this information could be used to evolve the performance demands on the client in a manner designed to foster effective and efficient rehabilitative outcomes. An example of some early efforts to apply VR in a telerehabilitation format for physical therapy are de-tailed in other articles in this issue (Holden, Dyar, Schwamm, & Bizzi, 2005;Deutsch et al, 2005), However, the possible benefits that could be accrued from VR telerehabilitation applications are equally matched by the enormous challenges that still need to be faced. It would be unfortunate for clinicians to become enamored with the obvious potential that exists with VR telerehabilitation, yet lose sight of the sheer technical, practical, clinical, and ethical complexities that still need to be addressed (Rizzo, Strickland, & Bouchard, 2004).…”
Section: Telerehabilitationmentioning
confidence: 99%
“…Researchers have proposed a number of solutions for homebased therapy using technology and games [1,2,3,4,5,6,10,11,14]. While the need to address compensation has been acknowledged in analyses [12], the majority of efforts only enabled therapeutic exercise without evaluating exercise correctness [1,4,5,6,10,11,14].…”
Section: Addressing Compensation In Technology and Gamesmentioning
confidence: 99%
“…While the need to address compensation has been acknowledged in analyses [12], the majority of efforts only enabled therapeutic exercise without evaluating exercise correctness [1,4,5,6,10,11,14].…”
Section: Addressing Compensation In Technology and Gamesmentioning
confidence: 99%
See 2 more Smart Citations