2016
DOI: 10.28945/3406
|View full text |Cite
|
Sign up to set email alerts
|

Formal Learning Sequences and Progression in the Studio: A Framework for Digital Design Education

Abstract: This paper examines how to leverage the design studio learning environment throughout longterm Digital Design education in order to support students to progress from tactical, well-defined, device-centric routine design, to confidently design sustainable solutions for strategic, complex, problems for a wide range of devices and platforms in the digital space. We present a framework derived from literature on design, creativity, and theories on learning that: (a) implements a theory of formal learning sequences… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
6
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
5

Relationship

0
5

Authors

Journals

citations
Cited by 7 publications
(8 citation statements)
references
References 28 publications
1
6
0
Order By: Relevance
“…Their strategy to develop a harmony between these two seems to be limited to color and/or shape selection. This finding supports Kolko's (2011) and Wärnestål's (2016) arguments and calls for a search for teaching students about better strategies for integrative digital product design, starting from the concept.…”
Section: Implications For Product Design Educationsupporting
confidence: 84%
See 3 more Smart Citations
“…Their strategy to develop a harmony between these two seems to be limited to color and/or shape selection. This finding supports Kolko's (2011) and Wärnestål's (2016) arguments and calls for a search for teaching students about better strategies for integrative digital product design, starting from the concept.…”
Section: Implications For Product Design Educationsupporting
confidence: 84%
“…1 The structure of the studio education in product design is still based on the strategies and methods mostly defined for the design of analog products (e.g., non-digital products). We lack knowledge on the ways of structuring the studio program and the methods of education for the design of digital products (Wärnestål, 2016).…”
Section: Product Design Studio Education and Digital Productsmentioning
confidence: 99%
See 2 more Smart Citations
“…The third dimension, "Digital tools supported for collaboration and mutual learning", explains the types of digital tools used for mutual learning and collaboration in selected literature. According to Pontus, digital tools for collaboration motivate welldefined, device-centric routine engagement (Pontus Wärnestål, 2016). Online collaboration through social media platforms, blogs, virtual workspaces and Web CT are the most commonly used collaborative digital tools.…”
Section: Digital Toolsmentioning
confidence: 99%