2020
DOI: 10.1089/cyber.2020.29193.bkw
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Forging Stronger Bonds Through Technology: How Virtual Reality Can Instill Empathy

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Cited by 6 publications
(2 citation statements)
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References 6 publications
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“…VR has proven highly effective in changing attitudes (Markowitz et al, 2018), increasing empathy (Barbot and Kaufman, 2020;Wiederhold, 2020), and creating greater appreciation for diversity in society (Slater and Sanchez-Vives, 2016), but with these objectives in mind, it has yet to be tested in a sporting/legacy context. Evidence suggests that there are significant attitudinal and structural barriers (Fitzgerald, 2018) to sport participation for persons with a disability, which hampers social inclusion and, in part, explains why participation in sport for this group is significantly less, across many countries, than for persons without a disability (Lauff, 2011;Darcy et al, 2017).…”
Section: Research Propositions For Social Inclusion Legacy Production Through Vrmentioning
confidence: 99%
“…VR has proven highly effective in changing attitudes (Markowitz et al, 2018), increasing empathy (Barbot and Kaufman, 2020;Wiederhold, 2020), and creating greater appreciation for diversity in society (Slater and Sanchez-Vives, 2016), but with these objectives in mind, it has yet to be tested in a sporting/legacy context. Evidence suggests that there are significant attitudinal and structural barriers (Fitzgerald, 2018) to sport participation for persons with a disability, which hampers social inclusion and, in part, explains why participation in sport for this group is significantly less, across many countries, than for persons without a disability (Lauff, 2011;Darcy et al, 2017).…”
Section: Research Propositions For Social Inclusion Legacy Production Through Vrmentioning
confidence: 99%
“…The definition domain of rotation angle is: it can also create interactive games, allowing users to accumulate knowledge and master red culture in the game, and stimulate users' interest in sports and enthusiasm for participation. The red sports culture system in the VR perspective mainly manifests in visual, auditory, tactile, and kinesthetic forms [13][14]. Users can wear VR devices, watch scenes of important battles in history, listen to military music during the war, or experience the process of marching, fitness, and training through sensory devices, deeply integrating sensory experiences and game scenarios.…”
Section: Red Sports Culture Systemmentioning
confidence: 99%